- Get experience making a rogue-like
- 3D Enemy AI
- Procedural generation
- Make a rogue-like where the player leverages few tools that do many different tasks
- Have to manage sparse resources to maximize benefit to the player
- Managing Risk vs Reward
- Multiple viable ways to optimize resources to maximize benefit
- Give the player a good sense of progression within runs
- C:\Users{User}\AppData\LocalLow\Bowl Monkey Labs\Mine-Crawl