Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
25 commits
Select commit Hold shift + click to select a range
1c742d4
Final Milestone 1 Update: November 10, 2023 at 7:47PM
bryanci2004 Nov 11, 2023
88ac4e4
Final Milestone 1 Update: November 10, 2023 at 7:47PM
bryanci2004 Nov 11, 2023
f55c79c
Merge remote-tracking branch 'origin/updating_file_branch' into updat…
bryanci2004 Nov 11, 2023
842c5b8
Update README.md
bryanci2004 Nov 11, 2023
5d4cdea
Update README.md
bryanci2004 Nov 11, 2023
8fc86ee
Update README.md
bryanci2004 Nov 15, 2023
2fab4f9
Update: November 15, 2023 at 7:57PM
bryanci2004 Nov 16, 2023
df55589
Update: November 16, 2023 at 11:12AM
bryanci2004 Nov 16, 2023
c181620
Merge pull request #1 from bryanci2004/updating_file_branch
bryanci2004 Nov 16, 2023
738e0c8
Update: November 19, 2023 at 8:28PM
bryanci2004 Nov 20, 2023
be609ad
Merge pull request #2 from bryanci2004/making_gravity_branch
bryanci2004 Nov 20, 2023
d3e0e72
Update README.md
bryanci2004 Nov 20, 2023
81a99fc
Update README.md
bryanci2004 Nov 20, 2023
15b34e1
Delete .idea directory
bryanci2004 Nov 30, 2023
eb46c11
Update: November 30, 2023 at 11:43AM
bryanci2004 Nov 30, 2023
80c51b7
Merge pull request #6 from bryanci2004/main
bryanci2004 Nov 30, 2023
2506d68
Merge pull request #7 from bryanci2004/main
bryanci2004 Nov 30, 2023
d7a5958
Jumping Milestone November 30, 2023 12:23PM
bryanci2004 Nov 30, 2023
cb3d88d
Merge pull request #9 from bryanci2004/making_gravity_branch
bryanci2004 Nov 30, 2023
a98ec05
Merge pull request #10 from bryanci2004/updating_file_branch
bryanci2004 Nov 30, 2023
c7c7fa2
Update README.md
bryanci2004 Nov 30, 2023
9933a1f
Final Milestone Update: December 3, 2023 at 7:16PM
bryanci2004 Dec 4, 2023
3ef11ab
Merge remote-tracking branch 'origin/main' into main
bryanci2004 Dec 4, 2023
96e9756
Final Milestone Update: December 3, 2023 at 10:27PM
bryanci2004 Dec 4, 2023
4f72584
Update README.md
bryanci2004 Dec 4, 2023
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view

This file was deleted.

This file was deleted.

318 changes: 0 additions & 318 deletions .idea/workspace.xml

This file was deleted.

Binary file added LADDER_WORLD_MAP.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
68 changes: 48 additions & 20 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,30 +1,58 @@
# Game-Scale
# Stickman Vs. Tape
Name: Bryan Cabrera Icte
UDel Email: bryanci@udel.edu
CISC108 Final Project

# Final Pitch of the Final Project Game:
After researching potential matches that fit the final project theme("Scale"), I've decided to make a game like Donkey Kong. But, by Donkey Kong I don't mean the recent games about
him, I'm thinking of the Retro/Arcade Version of this game while also being a stick man game! However, obviously, I'm going to be making something different and not a one-to-one copy of
the Donkey Kong game, but, keeping the general idea there. In order to keep things different from the original game and make things more fun, I plan to incorporate "power-ups" that make
the character bigger indicating you can get hit once before you die, ending the game, and another power-up that makes the character smaller making it harder for certain obstacles to hit
you. Additionally, I also plan to keep the "obstacle" idea from the original retro game but not barrels, I'm thinking of a different type of obstacle(**as of updating this README duck
tape is the move**). I'm not entirely sure at the time of writing this README, but I want to add 3 different environments(**It will probably end up being 2 environments**) that over time
will increasingly increase in difficulty by making obstacles pass by the user faster and faster. I'm not sure if it's possible or have enough time for more than 3 levels, but for now,
we're going to stick with 3.
# Game Concept/Pitch:
A sketch-like game that has 2 different power-ups to increase the strategy of the game, and your objective is to get the crown before the randomly spawning tape hits you!

# Final Pitch of the Final Project Game:
After researching potential matches that fit the final project theme("Scale") for CISC108H, I've decided to make a game like Donkey Kong. The idea is based on the retro arcade
version of the game while also being a stick man game! To keep things different from the original game and make things more fun, I incorporated "power-ups" that make
the character bigger indicating you can get hit once before you die and end the game, and another power-up that makes the character smaller making it harder for the obstacles to hit
you. Additionally, I implemented the "obstacle" idea from the original retro game but not barrels, in this game it will be tape! Finally, the objective of the game unlike
Donkey Kong is to get the crown! This crown is placed at the top of the game where you have to avoid all the random spawning tape. Overall, the game is fun and exciting as you don't know
where the tape can spawn. Those who have strategy will end up victorious!

# Preview:
- https://youtu.be/jXAXonaDGAw

# Instructions:
- Movement:
1. Left/Right Arrow: Move character in arrow direction
2. Up Arrow/Space: These buttons will make the character jump
- What to avoid:
1. Avoid the tape with strategy! If you hit the tape the game will end.
- The objective:
1. Get to the top of the map and get the crown to win the Game!

# Authors:
- Programmers:
+ Bryan Cabrera Icte
- bryanci@udel.edu
- Graphic Designer
+ Kaitlyn Johson
- kjohnso@udel.edu

# Acknowledgements:
- Designer Tutorial:
+ https://designer-edu.github.io/designer/students/docs.html
- Jumping YouTube Video tutorial:
+ https://www.youtube.com/watch?v=am2Tb_tj8zM


## Phase 1:
- [x] **Character Exist:** Create a player that appears on the screen
- [x] **Movable Character:** The user's character moves around using arrow keys around the screen and doesn't surpass the border
- [ ] **Create Environment:** Create the environment in which the user will play, but doesn't have restrictions. Just for appearance purposes
- [x] **Create Environment:** Create the environment in which the user will play, but doesn't have restrictions. Just for appearance purposes(Credits for drawing: Kaitlyn Johnson)
- [x] YouTube Video Link: https://youtu.be/NS7mriEtCls
## Phase 2:
- [ ] **The environment affects the player:** Make the environment create restrictions. The player cannot fall off, but borders are keeping contained in an area.
- [ ] **Create obstacles that appear for the character** What creates the game is avoiding the obstacles, so this will be implemented
- [ ] **Pause/Reset Button** Not entirely sure if this will happen as writing this, or if it will be implemented. But a pause/reset button would be useful
- [ ] **Create Powerups:** Powerups will appear in certain areas at random times.
- [x] **The environment affects the player:** Make the environment create restrictions. The player cannot fall off, but borders are kept contained in an area.
- [x] **Create obstacles that appear for the character** What creates the game is avoiding the obstacles, so this will be implemented
- [x] **Pause/Reset Button** Not entirely sure if this will happen as writing this, or if it will be implemented. But a pause/reset button would be useful
- [x] **Create Powerups:** Powerups will appear in certain areas at random times.
- [x] 2nd YouTube Video Link: https://youtu.be/c6HLUU0SNUM
## Phase 3:
- [ ] **User can 'die':** If the user hits one of the obstacles, the game will restart
- [ ] **A timer:** The game's objective is to finish the game as fast as possible. So a visual timer will be on screen and will pause when the pause button is clicked and finish when the round ends
- [ ] **Create a difficulty dropdown:** I plan to make the game more challenging for those interested in a challenge. I want to create a drop-down that will allow the user to choose from Easy, Medium, and Hard
- [ ] **Leaderboard:** A leaderboard to display the previous players' high scores and see if you beat any of them.
- [ ] **Surprise Difficulty:** On top of Hard, I want to create a crazy hard level, but this will happen hopefully if there is enough time.
- [x] **User can 'die':** If the user hits one of the obstacles, the game will restart
- [x] **Randomly spawning Tape** The user has to avoid the tape!
- [x] 3rd YouTube Video Link: https://youtu.be/jXAXonaDGAw
Binary file added UPDATED_background.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading