Status: Proof of Concept Architecture: Rust + Yrs (CRDTs) + Tokio
The current Agent System (jetski) is built on a monolithic Node.js process. This leads to:
- UI Blocking during agent "thought" cycles.
- Excessive RAM usage (>2.5GB) due to V8 overhead for each agent context.
- Race conditions when multiple agents try to write to the file system.
This engine moves the Agent Orchestration out of the JS Heap and into a Rust Sidecar. It uses CRDTs (Conflict-free Replicated Data Types) as the shared "Brain" for all agents.
graph TD
A[UI / Editor] -- JSON RPC --> B[Rust Sidecar Engine]
B -- Syncs (Zero Latency) --> C((Shared Memory CRDT))
subgraph "Rust Engine (Native)"
D[Agent 1: Planner]
E[Agent 2: Coder]
F[Agent 3: Reviewer]
G[Agent N...]
end
D & E & F & G <--> C
- Neural State Sync: Syncs complex "Thoughts" with simulated Vector Embeddings, not just text.
- Lock-Free Concurrency: 50+ Agents write simultaneously to a shared
Y.Docbuffer without race conditions. - Lightweight: Handles 27,000+ Ops/Sec using <15MB RAM (vs 2.5GB in Node.js).
(Requires Rust Toolchain)
cargo runThe engine spawns 50 concurrent agents that perform high-frequency updates.
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ANTIGRAVITY 2.0 CORE ENGINE // RUST + CRDT
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...
>> Starting STRESS TEST...
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BENCHMARK RESULTS (Success)
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Time Elapsed : 0.18s
Total Thoughts : 5000
Throughput : ~27,800 Ops/Sec
Memory Usage : ~15 MB (vs 2.5GB in Node.js)
Final Map Size : 5000 entries synced
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>> PROOF: 50 Agents synced perfectly in under 0.2 seconds.