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a1e8801
Port over to FO4 F4SE 0.6.20 from SSE (SKSE), issues are expected.
ericncream Dec 23, 2019
4e89591
Create README.md
ericncream Dec 23, 2019
353be70
Decent save point: many transformations fixed, rotations back in.
ericncream Jan 2, 2020
09f5ed7
Corrected world transformation position calculation. Tiny amount of c…
ericncream Jan 2, 2020
36e7a14
Rotation experiment to get it more accurate to world space, probably …
ericncream Jan 2, 2020
4f54d24
Modified project names for FO4. More tinkering to space transformatio…
ericncream Jan 2, 2020
2b0bacf
More changes to transformation calculations. Added new cogOffset dim…
ericncream Jan 12, 2020
cd42d24
Added separate maxOffsets for each axis. Transformation modification …
ericncream Jan 14, 2020
230f9f2
Added a rotation for motion and made configs per bone basis.
ericncream Jan 16, 2020
c39296a
Cleanup
ericncream Jan 17, 2020
0464406
Options playerOnly, maleOnly, femaleOnly added.
ericncream Jan 19, 2020
4b55028
Configuration is now through an ini file.
ericncream Feb 1, 2020
1a1cf81
Cleanup, cleanup
ericncream Feb 1, 2020
0df733c
Mostly refactoring. Moved actor checks to tracking code.
ericncream Feb 3, 2020
031e98f
Added rotateRotation and code cleanup
ericncream Feb 6, 2020
e9f61af
detectArmor Overrides
ericncream Feb 9, 2020
930940c
Remove old code
ericncream Feb 9, 2020
43e3e70
Hotfix for detectArmor not working & initial Papyrus code.
ericncream Feb 10, 2020
194da90
Moved maxOffset into relevant spot.
ericncream Feb 11, 2020
2a96f5a
Added npcOnly option.
ericncream Feb 13, 2020
bd98aa3
Whitelist for race and gender added.
ericncream Feb 16, 2020
de9e321
Slight change to absRotX calculation.
ericncream Feb 17, 2020
6495fe7
Scan now is driven by CBPC's method. Reverted maxOffset changes
ericncream Feb 20, 2020
87fa1d3
Fix bug for actors with unexpected skeletons, added armorIgnore.
ericncream Mar 2, 2020
f44f115
Clear armorIgnore when reloading config
ericncream Mar 3, 2020
9dc3516
Fix for armorIgnore
ericncream Mar 3, 2020
094fcc6
Some stability changes for power armor
ericncream Mar 4, 2020
76991a4
Stability checks added. Slight refactoring.
ericncream Mar 6, 2020
d860798
Fix for teleporting to different with different bone than CBP config
ericncream Mar 10, 2020
345f864
f4se 0.6.21 updates
ericncream Apr 9, 2020
441f6a9
Change plugin name.
ericncream Apr 13, 2020
eb7b34d
Added position offset and scalar multiplier.
ericncream Jun 14, 2021
c69c98a
Update LICENSE
ericncream Jul 21, 2021
34fba5b
Priority-based override system for bone attaches based on armor equip…
littlej541 Jun 24, 2022
9ea7bc7
Changed priority numbers to name-number mappings to make reordering e…
littlej541 Jun 27, 2022
17a950c
Update to f4se 0.6.23
ericncream Jul 26, 2022
ef3a928
Merge pull request #2 from ericncream/update-f4se
ericncream Jul 26, 2022
7e502ae
Fix check for potential null pointer access
littlej541 Jul 26, 2022
7896289
Backwards compatibility for detectArmor
littlej541 Jul 28, 2022
33ac109
Merge pull request #1 from littlej541/cbp-config-extension
ericncream Jul 28, 2022
b7a8bed
Compatibility fix for "disabled" breast bones in [Attach.A] from dete…
littlej541 Jul 28, 2022
08261b6
Fix to keep malformed armor from being added when by armorIgnore
littlej541 Jul 28, 2022
1c5825d
Fix config being mistakenly overridden when whitelist==false
littlej541 Jul 28, 2022
a19b53f
Cache configs rather than building every frame
littlej541 Jul 28, 2022
309252b
Superfluous variable
littlej541 Jul 28, 2022
9c9e7ef
Rename whitelist key in Armor sections to invert to avoid confusion o…
littlej541 Jul 28, 2022
3da8acf
Undo mistakenly committed change to project file
littlej541 Jul 28, 2022
508f8f5
Merge pull request #3 from littlej541/cbp-config-extension
ericncream Aug 2, 2022
612626c
Rename inverted to invertedFilter.
ericncream Aug 2, 2022
5985e26
Remove armorIgnore.
ericncream Aug 3, 2022
ede5f19
Various performance tweaks:
ericncream Aug 11, 2022
da2b5e4
Revert "Remove armorIgnore."
ericncream Aug 11, 2022
5c03060
Merge pull request #4 from ericncream/cbp-config-extension
ericncream Aug 11, 2022
398c6af
Reformatted brackets
ericncream Aug 17, 2022
8851c95
Mixed cbp 1.5 updates and some refactoring.
ericncream Aug 28, 2022
7e0b765
Update projects to Visual Studio 2019.
ericncream Sep 12, 2022
e8cf469
More accurate motion and updates to gravity motion. Cleanup todo.
ericncream Sep 29, 2022
af23922
Some cleanup of Thing.
ericncream Sep 30, 2022
c34bf45
Add gravitySupine and linearSpreadforce.
ericncream Nov 14, 2022
57d0846
Add actor filters.
ericncream Nov 26, 2022
a6d707a
Config read fixes
ericncream Nov 29, 2022
87956a5
Filter fixes.
ericncream Nov 30, 2022
8ace0dc
Updates to composed configs and disabled things.
ericncream Dec 2, 2022
357577c
Misc changes
ericncream Dec 4, 2022
d0a79e9
WIP speed ups.
ericncream Dec 24, 2022
2929dca
Misc optimizations.
ericncream Dec 30, 2022
3834492
Clean up for armor filter checking
ericncream Dec 31, 2022
7dee439
Turn off debug stuff.
ericncream Jan 3, 2023
9d9927e
Built with f4se 7.02 beta and vs 2019
ericncream Jun 9, 2024
e01986e
Merge branch 'f4se-ng-update' into cbpc-1.5_updates
ericncream Jun 10, 2024
f92b863
Tested on ng
ericncream Jun 19, 2024
0de97c4
Merge pull request #5 from ericncream/cbpc-1.5_updates
ericncream Jun 19, 2024
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9 changes: 9 additions & 0 deletions CBPSSE/ActorEntry.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
#pragma once
#include "f4se/GameReferences.h"

class ActorEntry
{
public:
UInt32 id;
Actor* actor;
};
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