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cev-api/Wurst7-CevAPI

 
 

Wurst Client v7.50.2 (MC1.21.8) - Modified by CevAPI

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Relationship to upstream

This project is a friendly, independent fork of Wurst 7. I originally proposed these features upstream and the maintainers kindly declined, so I’m keeping them in a separate fork. I’ll continue to maintain these additions and periodically re-base/sync with the upstream project.

All credit for the original client goes to Wurst-Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst-Imperium. This fork maintains the original GPLv3 licensing.


What’s new in this fork

MobSearch

  • Search mobs by fuzzy name/ID or exact type (e.g., minecraft:zombie or zombie).
  • Added list mode with visual list of mobs.
  • Multi-term queries: comma-separated (e.g., skeleton, zombie).
  • Rendering: Boxes, Lines, or Both. Rainbow or fixed color. Box size configurable.

BedESP

  • Finds all bed types.
  • Chunk-based scanning with configurable color and Box/Line style.
  • Rendering: Boxes, Lines, or Both in a fixed color.

SignESP

  • Finds all sign types/materials.
  • Option: include frames (item frames + glow item frames) with a separate color.
  • Rendering: Boxes, Lines, or Both in a fixed color.

WorkstationESP

  • Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon.
  • Per-block toggles and colors. Defaults: all enabled.
  • Rendering: Boxes, Lines, or Both in a fixed color.

RedstoneESP

  • Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Skulk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails.
  • Buttons and pressure plates are grouped with individual toggles + colors.
  • Rendering: Boxes, Lines, or Both in a fixed color.

TridentESP

  • Highlights thrown tridents, plus held tridents by players/mobs.
  • Color distinctions: your tridents, other players, mobs.
  • Rendering: Boxes, Lines, or Both.
  • Box size: Accurate or Fancy.
  • Colors: fixed, rainbow, or by owner type.
  • Toggles for held-trident highlights.

LavaWaterESP

  • Highlights lava and water blocks (source and flowing) with boxes and or traces.
  • Per type toggles, color and transparency sliders.
  • Render cap and adjustable chunk radius to keep FPS down and the view unobstructive.

Waypoints

  • Create and save waypoints, with optional automatic death waypoints for all players.
  • Manager UI (.waypoints or apostrophe key).
  • Compass overlay: Show a bar at the top of the screen that shows the waypoint icons in your field of view
    • Shows names of waypoints you're facing
    • Adjustable position and transparency
    • Moves out of the way of boss/town bars
    • Optional display of player co-ordinates
    • Shows death position
  • Coordinates overlay: Show your direction and current XYZ position above the compass overlay
  • Preset icons
  • Features: name, co-ordinates, dimension, icon, visibility, lines, color, copy button, opposite co-ordinates (nether), death pruning.
  • Constant-size labels and optional tracers.
  • Stored per world/server under wurst/waypoints/<worldId>.json.
  • Xaero's Minimap integration, allows exporting and importing of waypoint data.
  • Adjustable Tri-state Beacon Mode on waypoints (On/Off/ESP) that matches the waypoint's color.

Breadcrumbs

  • Leaves a line trail behind you (toggle-able/pause-able).
  • Trail can be infinitely long
  • Settings: color, max sections, section length, thickness.

LogoutSpots

  • Records where players log out.
  • Removes spots when they rejoin.
  • Rendering: solid box + outline, optional tracers, name labels with adjustable scale.
  • Settings: side color, line color, name scale, tracers toggle.

AutoDisenchant

  • Feeds items from your inventory (and or hotbar) that can be disenchanted into the grindstone automatically.

ItemESP (Expanded)

Highlights dropped, equipped, and framed items with powerful filters and customization.

  • Base highlighting: all dropped items with configurable base color.
  • Special filters: List, Item ID, or Query (multi-term keywords).
  • Special colors & styles: fixed or rainbow, outline-only, lines-only-for-special.
  • Equipped specials: highlight items held or worn by players/mobs (not yourself).
  • Item frames: highlight frames if the contained item matches special criteria.
  • Keyword matching: supports base ID, translation key, and display name (works with renamed/NBT/plugin-modified items).
  • Multi-term queries: comma-separated (e.g., head, axe).
  • Rendering: boxes with fill + outline; tracers use special color (or base color).
  • Robust parsing: lists accept unknown entries as keywords (safe parsing via Identifier.tryParse).

Examples:

  • Highlight skulls → Item ID: minecraft:player_head, special color: magenta, outline-only ON.
  • Highlight talismans (non-standard item) → Query: talisman, special color: rainbow, highlight frames ON, lines-only-for-special ON.

List UI (Search, MobSearch, ItemESP, Xray etc) Improvements

  • Able to specifically enter and save keywords into the list (Great for custom items on modded servers).
  • Able to clear the entire list with a single button

ClickGUI Improvements

  • Accidentally typing in ClickGUI just continues what you typed in the Navigator typing in ClickGUI just continues what you typed in the Navigator
  • Favorites category, middle click a hack for it to be added to Favorites. Middle click when within Favorites to remove it.

Search Improvements

  • Keyword queries supported; falls back to picker when empty.
  • List mode with visual item list.
  • Multi-term queries: comma-separated (e.g., ore, ancient).
  • Rendering: Boxes, Lines, or Both. Tracers cancel view-bobbing.
  • Fixed/rainbow line colors.
  • New minimum search to 100 results.
  • Replaced full-sort approach to bounded max-heap (PriorityQueue) that keeps the closest N matches. This avoids sorting entire result and keeps search as fast as X-Ray.
  • Safer rescans and better crash handling.

X-Ray Improvements

  • Added ESP (Highlight Corners and or Fill Blocks)
    • Uses cached positions for speed
    • Optional transparency slider for ESP
  • Multi-term queries: comma-separated (e.g., diamond, ancient).
  • Opacity, block type changes and 'only show exposed' apply live without toggling.
  • New minimum search to 100 blocks.

Nuker Improvements

  • Auto toggle AutoTool option (If it wasn't on already, it will be enabled when using Nuker then turned off with Nuker)

AutoSteal Improvements

  • Toggle 'Steal/Store Same' to move items that match the same ones in the players inventory or chest. Bind-able to a key.

BaseFinder Improvements

  • Updated natural blocks list to latest versions.

MobESP Improvements

  • Added rainbow/fixed color options for boxes/lines.
  • Added octahedron shapes and set it as the new default.
  • Added box color fill option

Portal ESP Improvement

  • Radius changes reset scan instantly.

Larger Scan Radius

  • Extended up to 65×65 chunks for all chunk-based features.

Sticky Area (New Option)

  • Added to chunk-based ESPs (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP).
  • Keeps results anchored as you move. Default OFF.

Unsafe Chat Toast

  • Optional; toggle via NoChatReports or Wurst Options.

Removed Wurst Logo

  • Removed from UI and Options.

Replace Taco with Neco

  • Replaced Taco icon with dancing Neco-Arc.

Usability

  • Right-click Area setting resets it to default.

Stability

  • Fixed crashes on empty/zero-size shapes.
  • Search tracers now use block centers as fallback.
  • SignESP skips zero-size entries safely.

Notes

  • Scanning only includes server-loaded chunks. Larger radii work best in single-player or on high view distance servers.

License

This code is licensed under the GNU General Public License v3.