- Original Repo: https://github.com/Wurst-Imperium/Wurst7
- Downloads: https://www.wurstclient.net/download/
- Installation guide: https://www.wurstclient.net/tutorials/how-to-install/
- Feature list: https://www.wurstclient.net/
- Wiki: https://wurst.wiki/
This project is a friendly, independent fork of Wurst 7. I originally proposed these features upstream and the maintainers kindly declined, so I’m keeping them in a separate fork. I’ll continue to maintain these additions and periodically re-base/sync with the upstream project.
- Upstream repository: https://github.com/Wurst-Imperium/Wurst7
- This fork: https://github.com/cev-api/Wurst7-CevAPI
- Status: actively maintained and re-based as upstream evolves
All credit for the original client goes to Wurst-Imperium and its contributors. This fork is not affiliated with or endorsed by Wurst-Imperium. This fork maintains the original GPLv3 licensing.
- Search mobs by fuzzy name/ID or exact type (e.g.,
minecraft:zombie
orzombie
). - Added list mode with visual list of mobs.
- Multi-term queries: comma-separated (e.g.,
skeleton, zombie
). - Rendering: Boxes, Lines, or Both. Rainbow or fixed color. Box size configurable.
- Finds all bed types.
- Chunk-based scanning with configurable color and Box/Line style.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Finds all sign types/materials.
- Option: include frames (item frames + glow item frames) with a separate color.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights crafting/workstation blocks: Crafting Table, Smithing Table, Anvil, Grindstone, Enchanting Table, Cartography Table, Stonecutter, Loom, Furnace, Blast Furnace, Smoker, Campfire, Soul Campfire, Brewing Stand, Cauldron, Barrel, Composter, Lectern, Fletching Table, Beacon.
- Per-block toggles and colors. Defaults: all enabled.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights redstone components: Torch/Block, Lever, Tripwire Hook, Target Block, Dust, Repeater, Comparator, Observer, Daylight Detector, Skulk Sensor (+ Calibrated), Pistons, Dispenser, Dropper, Hopper, Trapped Chest, Note Block, Jukebox, Bell, Lectern (redstone), Powered/Detector/Activator Rails.
- Buttons and pressure plates are grouped with individual toggles + colors.
- Rendering: Boxes, Lines, or Both in a fixed color.
- Highlights thrown tridents, plus held tridents by players/mobs.
- Color distinctions: your tridents, other players, mobs.
- Rendering: Boxes, Lines, or Both.
- Box size: Accurate or Fancy.
- Colors: fixed, rainbow, or by owner type.
- Toggles for held-trident highlights.
- Highlights lava and water blocks (source and flowing) with boxes and or traces.
- Per type toggles, color and transparency sliders.
- Render cap and adjustable chunk radius to keep FPS down and the view unobstructive.
- Create and save waypoints, with optional automatic death waypoints for all players.
- Manager UI (
.waypoints
or apostrophe key). - Compass overlay: Show a bar at the top of the screen that shows the waypoint icons in your field of view
- Shows names of waypoints you're facing
- Adjustable position and transparency
- Moves out of the way of boss/town bars
- Optional display of player co-ordinates
- Shows death position
- Coordinates overlay: Show your direction and current XYZ position above the compass overlay
- Preset icons
- Features: name, co-ordinates, dimension, icon, visibility, lines, color, copy button, opposite co-ordinates (nether), death pruning.
- Constant-size labels and optional tracers.
- Stored per world/server under
wurst/waypoints/<worldId>.json
. - Xaero's Minimap integration, allows exporting and importing of waypoint data.
- Adjustable Tri-state Beacon Mode on waypoints (On/Off/ESP) that matches the waypoint's color.
- Leaves a line trail behind you (toggle-able/pause-able).
- Trail can be infinitely long
- Settings: color, max sections, section length, thickness.
- Records where players log out.
- Removes spots when they rejoin.
- Rendering: solid box + outline, optional tracers, name labels with adjustable scale.
- Settings: side color, line color, name scale, tracers toggle.
- Feeds items from your inventory (and or hotbar) that can be disenchanted into the grindstone automatically.
Highlights dropped, equipped, and framed items with powerful filters and customization.
- Base highlighting: all dropped items with configurable base color.
- Special filters: List, Item ID, or Query (multi-term keywords).
- Special colors & styles: fixed or rainbow, outline-only, lines-only-for-special.
- Equipped specials: highlight items held or worn by players/mobs (not yourself).
- Item frames: highlight frames if the contained item matches special criteria.
- Keyword matching: supports base ID, translation key, and display name (works with renamed/NBT/plugin-modified items).
- Multi-term queries: comma-separated (e.g.,
head, axe
). - Rendering: boxes with fill + outline; tracers use special color (or base color).
- Robust parsing: lists accept unknown entries as keywords (safe parsing via
Identifier.tryParse
).
Examples:
- Highlight skulls → Item ID:
minecraft:player_head
, special color: magenta, outline-only ON. - Highlight talismans (non-standard item) → Query:
talisman
, special color: rainbow, highlight frames ON, lines-only-for-special ON.
- Able to specifically enter and save keywords into the list (Great for custom items on modded servers).
- Able to clear the entire list with a single button
- Accidentally typing in ClickGUI just continues what you typed in the Navigator typing in ClickGUI just continues what you typed in the Navigator
- Favorites category, middle click a hack for it to be added to Favorites. Middle click when within Favorites to remove it.
- Keyword queries supported; falls back to picker when empty.
- List mode with visual item list.
- Multi-term queries: comma-separated (e.g.,
ore, ancient
). - Rendering: Boxes, Lines, or Both. Tracers cancel view-bobbing.
- Fixed/rainbow line colors.
- New minimum search to 100 results.
- Replaced full-sort approach to bounded max-heap (PriorityQueue) that keeps the closest N matches. This avoids sorting entire result and keeps search as fast as X-Ray.
- Safer rescans and better crash handling.
- Added ESP (Highlight Corners and or Fill Blocks)
- Uses cached positions for speed
- Optional transparency slider for ESP
- Multi-term queries: comma-separated (e.g.,
diamond, ancient
). - Opacity, block type changes and 'only show exposed' apply live without toggling.
- New minimum search to 100 blocks.
- Auto toggle AutoTool option (If it wasn't on already, it will be enabled when using Nuker then turned off with Nuker)
- Toggle 'Steal/Store Same' to move items that match the same ones in the players inventory or chest. Bind-able to a key.
- Updated natural blocks list to latest versions.
- Added rainbow/fixed color options for boxes/lines.
- Added octahedron shapes and set it as the new default.
- Added box color fill option
- Radius changes reset scan instantly.
- Extended up to 65×65 chunks for all chunk-based features.
- Added to chunk-based ESPs (Search, Portal ESP, BedESP, SignESP, WorkstationESP, RedstoneESP, ChestESP).
- Keeps results anchored as you move. Default OFF.
- Optional; toggle via NoChatReports or Wurst Options.
- Removed from UI and Options.
- Replaced Taco icon with dancing Neco-Arc.
- Right-click Area setting resets it to default.
- Fixed crashes on empty/zero-size shapes.
- Search tracers now use block centers as fallback.
- SignESP skips zero-size entries safely.
- Scanning only includes server-loaded chunks. Larger radii work best in single-player or on high view distance servers.
This code is licensed under the GNU General Public License v3.