Most implementations of electricity in Minecraft mods are really basic, like a one-way fluid simulation.
This implementation is different, it realistically simulates current flow. Sources now induce voltage instead of generating an abstract unit called 'fe', devices don't consume these units, instead they allow current flow and use that current flow to do work. This allows for short-circuits, voltage drops, energy losses etc.
Electricity provides a nice and elegant way of moving energy. Additionally, electricity can be used directly with electrical components like pumps, heaters etc. Recipes requiring electricity, Forge Energy powered blocks, through a converter, and electrified railways. Yes, real working electrified railways.
Since this implementation has nothing to do with FE, there is a special block to convert electricity - FE.
Electricity stays functional on unloaded chunks. Most electric components work on unloaded chunks, which may be really useful when making long transmission lines and on multiplayer.
The electrical simulation also runs on a separate thread.
- Transformers, alternators, motors, electrical grid equipment
- Energy meters, electrical pumps, bulbs
- Relays, diodes, capacitors, potentiometers
- Electric trains
- Electricity-related warning signs
- FE Converter
This mod is currently in open beta, but it's quickly approaching a release.
When testing please use the latest version:
Download from here
If you really need a stable version:
Latest stable version: Build 61
The mod will release after the latest version is confirmed to be stable, and the following features are implemented:
- All ponders
Then, after the first release, all remaining features from the checklist are gonna be added.
Join the discord server:
Transmission lines:
Electric train:
Other mods used in this build:
- Create Deco
- Create: Copycats+
- Create Bits 'n' Bobs
- Create: Diesel Generators
- Create Design n' Decor
- Create: Steam 'n' Rails (unofficial neoforge port)
- Create Railways Navigator
