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Technical Overview
Aedan Oskar Otto Diez edited this page Jun 16, 2025
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This document provides a high-level overview of the pgShooterKit architecture, its core components, and how they interact.
At its core, pgShooterKit operates on a distributed model with a main control application and a dedicated hardware controller. Communication occurs over a standard Local Area Network (LAN) via HTTP GET requests.
graph TD
subgraph Computer
A["π» macOS Application <br/> (Swift & SwiftUI)"]
end
subgraph Hardware Controller
C["π€ ESP32-WROOM <br/> (C++ & Arduino)"]
end
A -- Commands --> B(("π LAN <br/> Ethernet"))
B -- Instructions --> C
C -- Controls --> D{βοΈ Stepper Motors}
style A fill:#D6EAF8,stroke:#333,stroke-width:2px
style C fill:#D5F5E3,stroke:#333,stroke-width:2px
This section summarizes the essential technical requirements and technologies used in the project.
- Target OS: macOS 15 Sequoia and higher
- Language: Swift
- UI Framework: SwiftUI
- Development IDE: Xcode
- Hardware: ESP32-WROOM Module
- Firmware Language: C++ (via the Arduino Framework)
- Development IDE: Arduino IDE
- Physical Link: Ethernet (via LAN8720 module on ESP32)
- Network: Both devices must be on the same Local Area Network (LAN).
-
Protocol: HTTP (The ESP32 runs a web server to accept commands via
GET).
Now that you have the big picture, you can explore the specifics of each component: