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@UndercoverGoose UndercoverGoose commented Nov 24, 2025

  • Adds option for enabling jumps
  • Adds options to configure blocks allowed to be used
  • Adds option to always use the strongest block found in the hotbar
  • Adds option to use the weakest blocks in the hotbar for player non-adjacent blocks
  • Jumping will occur when there is no block above the player to ensure that it gets placed
  • Module now prioritizes the closest placeable block to the player with the block above them given the lowest priority
  • Module now actually performs a raycast check to determine whether a block is placeable or obstructed
  • Placing range increased down and up a block to accommodate more scenarios
  • Setting the proximity to 0 will now allow block-ins anywhere in bedwars
  • Holding the keybind will repeatedly activate the module replacing any broken blocks
  • Fixes inability of blocking in while in water
  • Fixes attempts to place with interfering entities or when player is not properly aligned in the center of a block

@UndercoverGoose UndercoverGoose added the scope: bedwars This issue involves a module for the Bed Wars mode. label Nov 25, 2025
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Once #57 is merged I'll experiment with allowing the keybind to be held for constant block-ins.

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Continually running the module will replace the blocks you break when trying to get the bed sooo

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Development has been moved to https://git.okr765.com/cigarette/client.

@UndercoverGoose UndercoverGoose deleted the fix/bedwars/block-in-jump branch December 2, 2025 05:18
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scope: bedwars This issue involves a module for the Bed Wars mode.

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