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Fixes missing German folder. Fixes ASI Loader path support. Adds CI build test, & a release workflow which fixes compability with other ASI loader mods#17

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Fixes missing German folder. Fixes ASI Loader path support. Adds CI build test, & a release workflow which fixes compability with other ASI loader mods#17
ShizCalev wants to merge 4 commits intocipherxof:mainfrom
ShizCalev:main

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@ShizCalev
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@ShizCalev ShizCalev commented Jul 12, 2025

  1. Added PR CI tests (build log for this commit is here)

  2. Added a manually triggered release workflow that builds the solution & packages the latest release version of ASI loader with the same naming convention as MGSHDFix to fix ASI Loader double initialization crashes (Fixes Compatible with MGSHD Fix? #16, Fixes How Can I use this mod with DXVK ? :/ "Game won't launch" #10, Fixes Compatibility with reshade #9)

    (Example of the final zip from testing the release workflow w/ my fork)
    image

  3. Added the missing German folder - Fixes Can't move while weapon ist equipped #8, Fixes Forgot german? #4, Fixes Can not move with equipped weapon (german folder missing) #13

  4. Fixes ASI loader path support so the mod can be loaded properly from the /plugins subdirectory

  5. Updated minhook & minini (the old version of minhook had a minor memory leak that was since resolved.)

  6. Added a visible error message if the config file isn't present instead of silently failing.

  7. Adds installation instructions to the readme (Fixes Where do i place the files? #12)

#15 is ready to be merged too btw. :>

@cipherxof
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I think it might be better to offload the assets somewhere that the CI can download and package. I don't really know if I want to muddy git with a bunch of binary files that can't be diffed.

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