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Gossip_menu
Grz3s edited this page Dec 29, 2025
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Back to world database list of tables.
This table is used for displaying gossip when a player talks to an NPC.
| Field | Type | Attributes | Key | Null | Default |
| entry | smallint(6) | unsigned | PRI | NO | 0 |
| text_id | mediumint(8) | unsigned | PRI | NO | 0 |
| script_id | mediumint(8) | unsigned | NO | 0 | |
| condition_id | mediumint(8) | unsigned | NO | 0 |
Gossip ID from gossip_menu_id and gameobject_template.GAMEOBJECT_TYPE_QUESTGIVER.data3
Reference to npc_text_broadcast_text.id. – previously: (npc_text.id.)
NOTE: Not all texts were moved to `npc_text_broadcast_text` yet. Older data may still be in `npc_text`
If set a DBScript with this ID will be started of the selected text
NOTE: Called when menu shown (not when clicked)
dbscripts_on_gossip
condition_id
If the gossip_menu has more than one text with true conditions, then the text with highest condition_id will be shown.