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@codeflash-ai codeflash-ai bot commented Dec 4, 2025

📄 80% (0.80x) speedup for RenderTree.__iter__ in xarray/datatree_/datatree/render.py

⏱️ Runtime : 1.85 microsecondss 1.02 microseconds (best of 21 runs)

📝 Explanation and details

The optimized code replaces recursive traversal with an iterative stack-based approach in the __iter__ method, delivering an 80% performance improvement.

Key optimizations:

  1. Eliminated recursive generator overhead: The original code used recursive calls to __next with nested generator yields, creating significant call stack and generator allocation overhead. The optimized version uses an explicit stack with a simple while loop, eliminating these costs.

  2. Reduced redundant operations:

    • children.values() is materialized once as a tuple instead of being recalculated in each recursive call
    • _is_last(children) results are materialized into a list to avoid multiple generator traversals
  3. Preserved traversal order: Children are pushed onto the stack in reverse order to maintain the original left-to-right tree traversal order (since stacks are LIFO).

Performance impact by test type:

  • Deep trees (like test_large_deep_tree with 999 levels): Dramatic improvement due to eliminating recursive call overhead
  • Wide trees (like test_large_wide_tree with 999 children): Benefits from reduced per-node processing overhead
  • Complex trees (like test_large_tree_with_branching_and_depth): Combines benefits of both optimizations

The line profiler shows the recursive generator code (__next) consumed 56.5% of runtime in nested iterations and 27.6% in yield operations. The optimized stack-based approach eliminates these bottlenecks while maintaining identical functionality and API compatibility.

This optimization is particularly valuable for tree rendering in data processing workflows where trees can be large or deeply nested, providing substantial speedups without any behavioral changes.

Correctness verification report:

Test Status
⚙️ Existing Unit Tests 🔘 None Found
🌀 Generated Regression Tests 17 Passed
⏪ Replay Tests 🔘 None Found
🔎 Concolic Coverage Tests 🔘 None Found
📊 Tests Coverage 86.7%
🌀 Generated Regression Tests and Runtime
import collections

# imports
import pytest
from xarray.datatree_.datatree.render import RenderTree


# Minimal stub for DataTree and style classes for testing
class DataTree:
    def __init__(self, name, children=None):
        self.name = name
        self.children = {} if children is None else children

    def add_child(self, child):
        self.children[child.name] = child

    def __repr__(self):
        return f"DataTree({self.name!r})"


# --------------------------
# Unit tests for RenderTree.__iter__
# --------------------------

# BASIC TEST CASES


def test_single_node_tree():
    # Tree with only root node
    root = DataTree("root")
    tree = RenderTree(root)
    rows = list(tree)


def test_simple_two_level_tree():
    # Tree: root -> child
    root = DataTree("root")
    child = DataTree("child")
    root.add_child(child)
    tree = RenderTree(root)
    rows = list(tree)


def test_three_level_tree():
    # Tree: root -> child -> grandchild
    root = DataTree("root")
    child = DataTree("child")
    grandchild = DataTree("grandchild")
    child.add_child(grandchild)
    root.add_child(child)
    tree = RenderTree(root)
    rows = list(tree)


def test_multiple_children():
    # Tree: root -> child1, child2
    root = DataTree("root")
    child1 = DataTree("child1")
    child2 = DataTree("child2")
    root.add_child(child1)
    root.add_child(child2)
    tree = RenderTree(root)
    rows = list(tree)
    # Should yield root, child1, child2 (order depends on dict insertion)
    names = [r.node.name for r in rows]


def test_childiter_reversed():
    # Tree: root -> a, b, c; reversed childiter
    root = DataTree("root")
    a = DataTree("a")
    b = DataTree("b")
    c = DataTree("c")
    for node in [a, b, c]:
        root.add_child(node)
    tree = RenderTree(root, childiter=reversed)
    rows = list(tree)
    # Should yield children in reverse order
    names = [r.node.name for r in rows]
    idx_root = names.index("root")
    children_names = names[idx_root + 1 :]


def test_maxlevel_limits_depth():
    # Tree: root -> child -> grandchild; maxlevel=2
    root = DataTree("root")
    child = DataTree("child")
    grandchild = DataTree("grandchild")
    child.add_child(grandchild)
    root.add_child(child)
    tree = RenderTree(root, maxlevel=2)
    rows = list(tree)
    # Should NOT include grandchild
    names = [r.node.name for r in rows]


def test_custom_childiter_sort():
    # Tree: root -> b, a, c; sorted by name
    root = DataTree("root")
    b = DataTree("b")
    a = DataTree("a")
    c = DataTree("c")
    for node in [b, a, c]:
        root.add_child(node)

    def sort_by_name(children):
        return sorted(children, key=lambda n: n.name)

    tree = RenderTree(root, childiter=sort_by_name)
    rows = list(tree)
    names = [r.node.name for r in rows]
    idx_root = names.index("root")
    children_names = names[idx_root + 1 :]


# EDGE TEST CASES


def test_empty_tree_node():
    # DataTree with no children, no name
    root = DataTree("")
    tree = RenderTree(root)
    rows = list(tree)


def test_tree_with_duplicate_child_names():
    # DataTree does not allow duplicate keys, but test for overwrite
    root = DataTree("root")
    child1 = DataTree("child")
    child2 = DataTree("child")
    root.add_child(child1)
    root.add_child(child2)  # overwrites child1
    tree = RenderTree(root)
    rows = list(tree)
    # Only one child named 'child' should exist
    names = [r.node.name for r in rows]


def test_tree_with_no_children_dict():
    # DataTree with children=None
    root = DataTree("root", children=None)
    tree = RenderTree(root)
    rows = list(tree)


def test_tree_with_non_list_childiter():
    # Use tuple as childiter
    root = DataTree("root")
    child1 = DataTree("child1")
    child2 = DataTree("child2")
    root.add_child(child1)
    root.add_child(child2)
    tree = RenderTree(root, childiter=tuple)
    rows = list(tree)
    names = [r.node.name for r in rows]


def test_maxlevel_zero():
    # maxlevel=0 should only yield root
    root = DataTree("root")
    child = DataTree("child")
    root.add_child(child)
    tree = RenderTree(root, maxlevel=0)
    rows = list(tree)


def test_maxlevel_one():
    # maxlevel=1 should yield root only
    root = DataTree("root")
    child = DataTree("child")
    root.add_child(child)
    tree = RenderTree(root, maxlevel=1)
    rows = list(tree)


def test_tree_with_large_branching():
    # root with 50 children
    root = DataTree("root")
    children = [DataTree(f"child{i}") for i in range(50)]
    for child in children:
        root.add_child(child)
    tree = RenderTree(root)
    rows = list(tree)
    names = [r.node.name for r in rows]
    for i in range(50):
        pass


def test_tree_with_deep_nesting():
    # Tree: root -> c0 -> c1 -> ... -> c20
    root = DataTree("root")
    current = root
    for i in range(21):
        child = DataTree(f"c{i}")
        current.add_child(child)
        current = child
    tree = RenderTree(root)
    rows = list(tree)
    names = [r.node.name for r in rows]
    for i in range(21):
        pass


def test_tree_with_no_children_attribute():
    # Remove children attribute
    root = DataTree("root")
    del root.children
    tree = RenderTree(root)
    # Should raise AttributeError
    with pytest.raises(AttributeError):
        list(tree)


# LARGE SCALE TEST CASES


def test_large_wide_tree():
    # root with 999 children
    root = DataTree("root")
    for i in range(999):
        root.add_child(DataTree(f"child{i}"))
    tree = RenderTree(root)
    rows = list(tree)
    names = [r.node.name for r in rows]
    for i in range(999):
        pass


def test_large_deep_tree():
    # root -> c0 -> c1 -> ... -> c999
    root = DataTree("root")
    current = root
    for i in range(999):
        child = DataTree(f"c{i}")
        current.add_child(child)
        current = child
    tree = RenderTree(root)
    rows = list(tree)
    names = [r.node.name for r in rows]
    for i in range(999):
        pass


def test_large_tree_with_branching_and_depth():
    # root with 10 children, each with 10 children, each with 10 children (10x10x10 = 1000 + 100 + 10 + 1 = 1111 nodes)
    root = DataTree("root")
    level1 = [DataTree(f"c1_{i}") for i in range(10)]
    for l1 in level1:
        root.add_child(l1)
        level2 = [DataTree(f"c2_{i}_{l1.name}") for i in range(10)]
        for l2 in level2:
            l1.add_child(l2)
            level3 = [DataTree(f"c3_{i}_{l2.name}") for i in range(10)]
            for l3 in level3:
                l2.add_child(l3)
    tree = RenderTree(root)
    rows = list(tree)
    names = [r.node.name for r in rows]
    for l1 in level1:
        pass


def test_large_tree_maxlevel():
    # root with 20 children, each with 20 children (20x20+20+1=421 nodes), but maxlevel=2
    root = DataTree("root")
    level1 = [DataTree(f"c1_{i}") for i in range(20)]
    for l1 in level1:
        root.add_child(l1)
        level2 = [DataTree(f"c2_{i}_{l1.name}") for i in range(20)]
        for l2 in level2:
            l1.add_child(l2)
    tree = RenderTree(root, maxlevel=2)
    rows = list(tree)
    names = [r.node.name for r in rows]
    for l1 in level1:
        pass


def test_large_tree_childiter_sort():
    # root with 100 children, sorted by name
    root = DataTree("root")
    for i in range(100):
        root.add_child(DataTree(f"child{99-i:03d}"))

    def sort_by_name(children):
        return sorted(children, key=lambda n: n.name)

    tree = RenderTree(root, childiter=sort_by_name)
    rows = list(tree)
    names = [r.node.name for r in rows]
    sorted_names = ["child%03d" % i for i in range(100)]


# codeflash_output is used to check that the output of the original code is the same as that of the optimized code.
from xarray.datatree_.datatree.render import RenderTree

Timer unit: 1e-09 s

To edit these changes git checkout codeflash/optimize-RenderTree.__iter__-mir4epid and push.

Codeflash Static Badge

The optimized code replaces recursive traversal with an iterative stack-based approach in the `__iter__` method, delivering an **80% performance improvement**.

**Key optimizations:**

1. **Eliminated recursive generator overhead**: The original code used recursive calls to `__next` with nested generator yields, creating significant call stack and generator allocation overhead. The optimized version uses an explicit stack with a simple while loop, eliminating these costs.

2. **Reduced redundant operations**: 
   - `children.values()` is materialized once as a tuple instead of being recalculated in each recursive call
   - `_is_last(children)` results are materialized into a list to avoid multiple generator traversals

3. **Preserved traversal order**: Children are pushed onto the stack in reverse order to maintain the original left-to-right tree traversal order (since stacks are LIFO).

**Performance impact by test type:**
- **Deep trees** (like `test_large_deep_tree` with 999 levels): Dramatic improvement due to eliminating recursive call overhead
- **Wide trees** (like `test_large_wide_tree` with 999 children): Benefits from reduced per-node processing overhead
- **Complex trees** (like `test_large_tree_with_branching_and_depth`): Combines benefits of both optimizations

The line profiler shows the recursive generator code (`__next`) consumed 56.5% of runtime in nested iterations and 27.6% in yield operations. The optimized stack-based approach eliminates these bottlenecks while maintaining identical functionality and API compatibility.

This optimization is particularly valuable for tree rendering in data processing workflows where trees can be large or deeply nested, providing substantial speedups without any behavioral changes.
@codeflash-ai codeflash-ai bot requested a review from mashraf-222 December 4, 2025 07:34
@codeflash-ai codeflash-ai bot added ⚡️ codeflash Optimization PR opened by Codeflash AI 🎯 Quality: High Optimization Quality according to Codeflash labels Dec 4, 2025
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