⚡️ Speed up method RenderTree.__iter__ by 80%
#66
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📄 80% (0.80x) speedup for
RenderTree.__iter__inxarray/datatree_/datatree/render.py⏱️ Runtime :
1.85 microsecondss→1.02 microseconds(best of21runs)📝 Explanation and details
The optimized code replaces recursive traversal with an iterative stack-based approach in the
__iter__method, delivering an 80% performance improvement.Key optimizations:
Eliminated recursive generator overhead: The original code used recursive calls to
__nextwith nested generator yields, creating significant call stack and generator allocation overhead. The optimized version uses an explicit stack with a simple while loop, eliminating these costs.Reduced redundant operations:
children.values()is materialized once as a tuple instead of being recalculated in each recursive call_is_last(children)results are materialized into a list to avoid multiple generator traversalsPreserved traversal order: Children are pushed onto the stack in reverse order to maintain the original left-to-right tree traversal order (since stacks are LIFO).
Performance impact by test type:
test_large_deep_treewith 999 levels): Dramatic improvement due to eliminating recursive call overheadtest_large_wide_treewith 999 children): Benefits from reduced per-node processing overheadtest_large_tree_with_branching_and_depth): Combines benefits of both optimizationsThe line profiler shows the recursive generator code (
__next) consumed 56.5% of runtime in nested iterations and 27.6% in yield operations. The optimized stack-based approach eliminates these bottlenecks while maintaining identical functionality and API compatibility.This optimization is particularly valuable for tree rendering in data processing workflows where trees can be large or deeply nested, providing substantial speedups without any behavioral changes.
✅ Correctness verification report:
🌀 Generated Regression Tests and Runtime
To edit these changes
git checkout codeflash/optimize-RenderTree.__iter__-mir4epidand push.