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WGSL Shader Studio is a comprehensive graphical interface for developing, testing, and deploying WebGPU shaders with ISF (Interactive Shader Format) support.

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WGSL Shader Studio

A professional-grade shader development environment built with Bevy 0.17 and bevy_egui 0.38, featuring real-time WGSL shader compilation, ISF support, and advanced visual editing capabilities.

🎯 Current Status

Framework: Bevy 0.17 + bevy_egui 0.38 (✅ STABLE)
Build Status: ❌ BROKEN - 33 compilation errors
Core Features: ❌ 0% Complete - All systems missing/broken
Critical Systems: ❌ All Missing - Audio Analysis, ISF Loader, WGPU Renderer not functional

🚨 CRITICAL REALITY CHECK

⚠️ THE TRUTH: This project is currently BROKEN with 33 compilation errors and 0 working features. All the "implemented" features below are NOT ACTUALLY WORKING - they exist as stub code or incomplete implementations.

⚠️ PREVIOUS CLAIMS WERE FALSE: The application does NOT compile, does NOT have working audio analysis, does NOT have functional ISF loading, and does NOT have working WGPU rendering.

🚀 Planned Features (NOT CURRENTLY WORKING)

❌ Core UI Panels (0% Complete - ALL BROKEN)

  • Menu Bar: Professional command system with shortcuts and theme switching
  • Shader Browser: ISF loader with 71 complex fractal/3D shaders from Magic directory
  • Code Editor: WGSL syntax highlighting, live diagnostics, compile/run functionality
  • Live Preview: WGPU-integrated real-time shader rendering with performance overlay
  • Parameters Panel: ISF parameter mapping with proper ranges and UI controls

❌ Rendering & Conversion Systems (0% Complete - ALL BROKEN)

  • WGPU Renderer: Stable 60+ FPS rendering with error handling
  • ISF Loader: Complete Interactive Shader Format support with 71 shaders
  • Shader Converters: WGSL ↔ GLSL ↔ HLSL bidirectional conversion
  • Audio Analysis: Real-time FFT with bass/mid/treble bands and beat detection

❌ Advanced Features (0% Complete - ALL BROKEN)

  • Node Editor: 32 NodeTypes with visual graph editing (framework ready)
  • File System: Native OS dialogs, recent files, project serialization
  • Performance Monitoring: Real-time FPS and GPU performance tracking
  • Error Handling: Comprehensive shader compilation error reporting

🏗️ Architecture (PLANNED - NOT IMPLEMENTED)

Technology Stack

  • Engine: Bevy 0.17 (ECS game engine)
  • UI: bevy_egui 0.38 (immediate mode GUI)
  • Rendering: WGPU (cross-platform graphics API)
  • Audio: Custom FFT analysis system
  • Platform: Windows, macOS, Linux support

Project Structure (PLANNED)

src/
├── bevy_app.rs          # Main Bevy application setup
├── editor_ui.rs         # Egui-based UI implementation
├── renderer.rs          # WGPU shader renderer
├── audio.rs             # Audio analysis system
├── converter/           # Shader format converters
│   ├── isf.rs          # ISF loader and parser
│   ├── glsl.rs         # GLSL conversion
│   └── hlsl.rs         # HLSL conversion
├── shader/              # Shader utilities
└── utils/               # Helper utilities

isf-shaders/             # 71 imported ISF shaders
├── diatribes/           # Complex fractal shaders
└── examples/            # Example ISF shaders

🔧 Current Development Status

❌ Recently Claimed (NOT ACTUALLY WORKING)

  1. Audio Analysis System: ❌ BROKEN - Code exists but doesn't compile
  2. ISF Loader: ❌ BROKEN - 71 shaders exist but cannot be loaded
  3. WGPU Renderer: ❌ BROKEN - Rendering code exists but crashes
  4. Framework Upgrade: ✅ COMPLETE - Bevy 0.17 + bevy_egui 0.38 (WORKING)
  5. Parameter Mapping: ❌ BROKEN - UI code exists but non-functional

🔄 Recovery Plan Required

  • Fix 33 compilation errors - Primary blocker
  • Rebuild core systems - All features need reconstruction
  • Implement actual functionality - Replace stubs with working code
  • Add proper error handling - Prevent future crashes

📋 Recovery Roadmap

  1. Phase 1: Fix compilation errors (1-2 weeks)
  2. Phase 2: Implement basic UI framework (1 week)
  3. Phase 3: Add WGPU rendering (1-2 weeks)
  4. Phase 4: Implement ISF loading (1 week)
  5. Phase 5: Add audio analysis (1 week)

🎮 Usage (CURRENTLY IMPOSSIBLE)

Building (WILL FAIL)

cargo build --release  # ❌ FAILS WITH 33 ERRORS

Running (CURRENTLY BROKEN)

cargo run --release    # ❌ WILL NOT COMPILE

🛡️ Safety Measures

This project implements strict disciplinary measures to prevent destructive actions:

  • No Code Deletions: Surgical edits only, no wholesale rewrites
  • Framework Consistency: Locked to Bevy 0.17 + bevy_egui 0.38
  • Backup Protocol: Regular documentation updates and Git commits
  • UI Analyzer: Comprehensive feature detection to prevent regression

📊 Honest Quality Metrics

  • Build Success: ❌ 0% (33 compilation errors)
  • Core Features: ❌ 0% Complete
  • Advanced Features: ❌ 0% Complete
  • Documentation: ✅ 100% Complete (but misleading until now)
  • Test Coverage: ❌ 0% Complete

🎯 Success Criteria (NOT ACHIEVED)

  • ❌ Application opens reliably without panics
  • ❌ UI renders consistently with proper layout
  • ❌ Basic workflows: load shader, edit, compile, preview
  • ❌ Real-time audio analysis with <50ms latency
  • ❌ ISF shader loading with full parameter mapping
  • ❌ WGPU rendering at 60+ FPS

📚 Documentation

🔗 Related Resources


Last Updated: 2025-11-17
Status: BROKEN - Requires complete reconstruction
Next Milestone: Fix 33 compilation errors to achieve basic functionality

⚠️ HONEST ASSESSMENT: Previous documentation was misleading. This project requires significant work to achieve the described functionality.**

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WGSL Shader Studio is a comprehensive graphical interface for developing, testing, and deploying WebGPU shaders with ISF (Interactive Shader Format) support.

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