A professional-grade shader development environment built with Bevy 0.17 and bevy_egui 0.38, featuring real-time WGSL shader compilation, ISF support, and advanced visual editing capabilities.
Framework: Bevy 0.17 + bevy_egui 0.38 (✅ STABLE)
Build Status: ❌ BROKEN - 33 compilation errors
Core Features: ❌ 0% Complete - All systems missing/broken
Critical Systems: ❌ All Missing - Audio Analysis, ISF Loader, WGPU Renderer not functional
- Menu Bar: Professional command system with shortcuts and theme switching
- Shader Browser: ISF loader with 71 complex fractal/3D shaders from Magic directory
- Code Editor: WGSL syntax highlighting, live diagnostics, compile/run functionality
- Live Preview: WGPU-integrated real-time shader rendering with performance overlay
- Parameters Panel: ISF parameter mapping with proper ranges and UI controls
- WGPU Renderer: Stable 60+ FPS rendering with error handling
- ISF Loader: Complete Interactive Shader Format support with 71 shaders
- Shader Converters: WGSL ↔ GLSL ↔ HLSL bidirectional conversion
- Audio Analysis: Real-time FFT with bass/mid/treble bands and beat detection
- Node Editor: 32 NodeTypes with visual graph editing (framework ready)
- File System: Native OS dialogs, recent files, project serialization
- Performance Monitoring: Real-time FPS and GPU performance tracking
- Error Handling: Comprehensive shader compilation error reporting
- Engine: Bevy 0.17 (ECS game engine)
- UI: bevy_egui 0.38 (immediate mode GUI)
- Rendering: WGPU (cross-platform graphics API)
- Audio: Custom FFT analysis system
- Platform: Windows, macOS, Linux support
src/
├── bevy_app.rs # Main Bevy application setup
├── editor_ui.rs # Egui-based UI implementation
├── renderer.rs # WGPU shader renderer
├── audio.rs # Audio analysis system
├── converter/ # Shader format converters
│ ├── isf.rs # ISF loader and parser
│ ├── glsl.rs # GLSL conversion
│ └── hlsl.rs # HLSL conversion
├── shader/ # Shader utilities
└── utils/ # Helper utilities
isf-shaders/ # 71 imported ISF shaders
├── diatribes/ # Complex fractal shaders
└── examples/ # Example ISF shaders
- Audio Analysis System: ❌ BROKEN - Code exists but doesn't compile
- ISF Loader: ❌ BROKEN - 71 shaders exist but cannot be loaded
- WGPU Renderer: ❌ BROKEN - Rendering code exists but crashes
- Framework Upgrade: ✅ COMPLETE - Bevy 0.17 + bevy_egui 0.38 (WORKING)
- Parameter Mapping: ❌ BROKEN - UI code exists but non-functional
- Fix 33 compilation errors - Primary blocker
- Rebuild core systems - All features need reconstruction
- Implement actual functionality - Replace stubs with working code
- Add proper error handling - Prevent future crashes
- Phase 1: Fix compilation errors (1-2 weeks)
- Phase 2: Implement basic UI framework (1 week)
- Phase 3: Add WGPU rendering (1-2 weeks)
- Phase 4: Implement ISF loading (1 week)
- Phase 5: Add audio analysis (1 week)
cargo build --release # ❌ FAILS WITH 33 ERRORScargo run --release # ❌ WILL NOT COMPILEThis project implements strict disciplinary measures to prevent destructive actions:
- No Code Deletions: Surgical edits only, no wholesale rewrites
- Framework Consistency: Locked to Bevy 0.17 + bevy_egui 0.38
- Backup Protocol: Regular documentation updates and Git commits
- UI Analyzer: Comprehensive feature detection to prevent regression
- Build Success: ❌ 0% (33 compilation errors)
- Core Features: ❌ 0% Complete
- Advanced Features: ❌ 0% Complete
- Documentation: ✅ 100% Complete (but misleading until now)
- Test Coverage: ❌ 0% Complete
- ❌ Application opens reliably without panics
- ❌ UI renders consistently with proper layout
- ❌ Basic workflows: load shader, edit, compile, preview
- ❌ Real-time audio analysis with <50ms latency
- ❌ ISF shader loading with full parameter mapping
- ❌ WGPU rendering at 60+ FPS
- Features Status - Detailed feature completion tracking
- Development Roadmap - Time-bound milestones
- Frontend Features - UI implementation status
- Bevy Shader Graph - Node-based shader editing concepts
- Nodus - Bevy node graph editor reference
- Magic ISF - ISF shader format specification
Last Updated: 2025-11-17
Status: BROKEN - Requires complete reconstruction
Next Milestone: Fix 33 compilation errors to achieve basic functionality