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AutoMod now picks up the spline correctly
…erations through injection of the Spline
…lugin # Conflicts: # AssettoServer/Server/EntryCar.cs
…lugin # Conflicts: # AssettoServer.sln # AssettoServer/Commands/Modules/GeneralModule.cs # AssettoServer/Network/CSPClientMessageHandler.cs # AssettoServer/Server/ACServer.cs # AssettoServer/Server/Configuration/Extra/ACExtraConfiguration.cs # AssettoServer/Server/EntryCar.cs # AssettoServer/Server/Lua/assettoserver.lua # TrafficAiPlugin/AiState.cs
…lugin # Conflicts: # AssettoServer/Network/CSPClientMessageHandler.cs # AssettoServer/Server/ACServer.cs # AssettoServer/Server/Ai/AiModule.cs # AssettoServer/Startup.cs # AutoModerationPlugin/AutoModerationPlugin.cs # FastTravelPlugin/FastTravelPlugin.cs # ReplayPlugin/ReplayPlugin.cs # TrafficAiPlugin/AiBehavior.cs # TrafficAiPlugin/AiSlotFilter.cs # TrafficAiPlugin/DynamicTrafficDensity.cs
Rom3dius
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Feb 2, 2026
This merges the traffic-plugin-pr125 branch which extracts AI traffic from core into a standalone TrafficAiPlugin. Key changes: - TrafficAiPlugin: Contains all AI traffic logic - TrafficAiPlugin.Shared: Interfaces for dependent plugins - Core EntryCar simplified (no AI dependencies) - ACServer no longer handles AI position updates - AutoModeration, FastTravel, Replay plugins updated - SwimCrash, ReverseProxy plugins updated for compatibility - IAssettoServerAutostart removed (use IHostedService) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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