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24 changes: 12 additions & 12 deletions session/processor.go
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ type Processor interface {
// ProcessPreTransfer is called before transferring the player to a different server.
ProcessPreTransfer(ctx *Context, origin *string, target *string)
// ProcessTransferFailure is called when the player transfer to a different server fails.
ProcessTransferFailure(ctx *Context, origin *string, target *string)
ProcessTransferFailure(ctx *Context, origin *string, target *string, err error)
// ProcessPostTransfer is called after transferring the player to a different server.
ProcessPostTransfer(ctx *Context, origin *string, target *string)
// ProcessCache is called before updating the session's cache.
Expand All @@ -57,14 +57,14 @@ type NopProcessor struct{}
// Ensure that NopProcessor satisfies the Processor interface.
var _ Processor = NopProcessor{}

func (NopProcessor) ProcessStartGame(_ *Context, _ *minecraft.GameData) {}
func (NopProcessor) ProcessServer(_ *Context, _ *packet.Packet) {}
func (NopProcessor) ProcessServerEncoded(_ *Context, _ *[]byte) {}
func (NopProcessor) ProcessClient(_ *Context, _ *packet.Packet) {}
func (NopProcessor) ProcessClientEncoded(_ *Context, _ *[]byte) {}
func (NopProcessor) ProcessFlush(_ *Context) {}
func (NopProcessor) ProcessPreTransfer(_ *Context, _ *string, _ *string) {}
func (NopProcessor) ProcessTransferFailure(_ *Context, _ *string, _ *string) {}
func (NopProcessor) ProcessPostTransfer(_ *Context, _ *string, _ *string) {}
func (NopProcessor) ProcessCache(_ *Context, _ *[]byte) {}
func (NopProcessor) ProcessDisconnection(_ *Context, _ *string) {}
func (NopProcessor) ProcessStartGame(_ *Context, _ *minecraft.GameData) {}
func (NopProcessor) ProcessServer(_ *Context, _ *packet.Packet) {}
func (NopProcessor) ProcessServerEncoded(_ *Context, _ *[]byte) {}
func (NopProcessor) ProcessClient(_ *Context, _ *packet.Packet) {}
func (NopProcessor) ProcessClientEncoded(_ *Context, _ *[]byte) {}
func (NopProcessor) ProcessFlush(_ *Context) {}
func (NopProcessor) ProcessPreTransfer(_ *Context, _ *string, _ *string) {}
func (NopProcessor) ProcessTransferFailure(_ *Context, _ *string, _ *string, _ error) {}
func (NopProcessor) ProcessPostTransfer(_ *Context, _ *string, _ *string) {}
func (NopProcessor) ProcessCache(_ *Context, _ *[]byte) {}
func (NopProcessor) ProcessDisconnection(_ *Context, _ *string) {}
8 changes: 4 additions & 4 deletions session/session.go
Original file line number Diff line number Diff line change
Expand Up @@ -164,26 +164,26 @@ func (s *Session) TransferContext(ctx context.Context, addr string) (err error)
s.sendMetadata(true)
conn, err := s.dial(ctx, addr)
if err != nil {
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr)
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr, err)
return fmt.Errorf("dialer failed: %w", err)
}

if err := conn.DoConnect(); err != nil {
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr)
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr, err)
return fmt.Errorf("connection sequence failed failed: %w", err)
}

conn.OnConnect(func(err error) {
if err != nil {
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr)
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr, err)
return
}

gameData := conn.GameData()
s.animation.Play(s.client, gameData)
s.sendGameData(conn.GameData())
if err := conn.DoSpawn(); err != nil {
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr)
s.Processor().ProcessTransferFailure(NewContext(), &origin, &addr, err)
return
}
s.inFallback.Store(false)
Expand Down