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Tic Tac Toe and the DOM #10
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,5 +1,76 @@ | ||
| 'use strict'; | ||
| /*************** WHITE BOARD NOTES *************************** | ||
| define player turns: X, O | ||
| On Click of a square... addEventListener, onclick | ||
| place playerTurn token into square. append on the div data-cell | ||
| if (!checkForWin) then | ||
| if (!checkForTie) then | ||
| toggle playerTurn | ||
| else | ||
| message: There is a tie, you idiots; | ||
| end if | ||
| else | ||
| message: Congrats player???, you won! | ||
| end if | ||
| On Click of clear board button | ||
| remove tokens off of board | ||
| initialize any variables | ||
| set player to X | ||
| ***************************************************************/ | ||
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| // let mySquares = []; | ||
| document.addEventListener('DOMContentLoaded', () => { | ||
| // Your code here | ||
| }); | ||
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| const wins = [ | ||
| [0,1,2], [3,4,5], [6,7,8], // horizontal wins | ||
| [0,3,6], [1,4,7], [2,5,8], // vertical wins | ||
| [0,4,8], [2,4,6] // diagonal wins | ||
| ]; | ||
| let playerTurn = 'X'; | ||
| let turnCount = 0; | ||
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| let mySquares = document.querySelectorAll("[data-cell]"); | ||
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| // document.querySelector("[data-cell='0']").addEventListener("click", (square) => { | ||
| mySquares.forEach(aSquare => { | ||
| aSquare.addEventListener("click", square => { | ||
| // display the current click count inside the clicked div | ||
| if (!square.target.textContent) { | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nice method |
||
| document.getElementById('announce-winner').textContent = null; | ||
| square.target.textContent = playerTurn; | ||
| turnCount++ | ||
| if (checkForWin()) { //checkForWin returns TRUE if someone won. It returns FALSE if no win yet. | ||
| document.getElementById('announce-winner').textContent = `Congratulations ${playerTurn}. You won! Start a new game by pressing Clear Board below.`; | ||
| } else if (turnCount == 9) { // If there have been 9 turns but no winner. It is a tie. | ||
| document.getElementById('announce-winner').textContent = `We have a tie folks. Start a new game by pressing 'Clear Board' below.`; | ||
| } else { // Ok, toggle token to the opposite player. | ||
| playerTurn = playerTurn === 'X'? 'O' : 'X'; | ||
| } | ||
| } else { // Ah, the user tried to click on an occupied square. | ||
| document.getElementById('announce-winner').textContent = 'Try again please. That square is taken.'; | ||
| } | ||
| }); | ||
| }); | ||
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| // This code handles actions when player presses "Clear Board" button. | ||
| // We pretty much just initialize everything. | ||
| document.getElementById('clear').addEventListener("click", (event)=> { | ||
| playerTurn = 'X'; | ||
| turnCount = 0 | ||
| mySquares.forEach(aSquare => { | ||
| aSquare.textContent = null; | ||
| }) | ||
| document.getElementById('announce-winner').textContent = null; | ||
| }) | ||
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| function checkForWin() { | ||
| // wins array stores all the win combinations. wincombo array is one of the wins. | ||
| // wins.some ... at least one of these win combos needs to be true. | ||
| // wincombo.every ... for a win, all the squares in the particular wincombo must equal the players token (X or O) | ||
| return wins.some(winCombo => winCombo.every(index => mySquares[index].textContent === playerTurn)); | ||
| } | ||
|
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| }, false); | ||
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nice!! I like the idea of arrays here