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241 changes: 231 additions & 10 deletions 05week/checkers.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,45 @@
/**********************WHITE BOARD NOTES *************************
// Givens:
// new Game (defines board) -> game.Start (creates grid) -> getPrompt (viewGrid, prompts user)
//
// classes:
// Checker, Board, Game
//
//
// createGrid
// add r, b checker pieces
//
// Checker(color)
// this.color = color
// this.symbol = 'r' or 'b' (use ternary operator)
// consider king state
// consider active state
//
// moveChecker
// if valid entry then
// if validCheckerMove is true then
// moveChecker()
// else
// "Invalid move, try again"
// else
// "Invalid entries. Pick a valid row, column"
// end if

// validCheckerMove
// a) the piece you're moving is yours
// b) destination space must be empty
// c) can only move diagonally forward 1 space if not jumping
// d) can only move diagonally forward 2 spaces if jumping

// b) If jumping, move diagonally 2 spaces horizontally, vertically.
// 1. Now kill the checker you jumped over.
//
// testForWin()
if no pieces left for opposing player, then WIN!
if opposing player cannot move, then WIN!

*****************************************************************/

'use strict';

const assert = require('assert');
Expand All @@ -8,20 +50,103 @@ const rl = readline.createInterface({
});


function Checker() {
function Checker(color) {
// Your code here
}
// define colors? (r)ed, (b)lack. Use r, b as checkers and turn.
// use Active player
this.color = color;
this.symbol = color === 'red'? String.fromCharCode( 0x25cf ): (color === 'black'? String.fromCharCode( 0x25cb ) : 'u');
let king = false;
let active = false;

this.isKing = () => {
return king;
}
this.isActive = () => {
return active;
}

this.toggleKing = () => {
king = !king; // consider changing symbol to upper/lowercase
return king;
}
this.toggleActive = () => {
// active? (active = false, active) : (active = true, active);
active = !active;
return active;
}
} // ending brace for Checker class

function Board() {
this.grid = [];
// creates an 8x8 array, filled with null values
this.checkers = [];
let redChecker = null;
let blackChecker = null;
// creates an 8x8 board array, creates the checkers array. Places checkers on board.
this.createGrid = function() {
// loop to create the 8 rows
for (let row = 0; row < 8; row++) {
this.grid[row] = [];
// push in 8 columns of nulls
// loop in 8 columns for each row. We will also fill up a checkers array.
// Checkers array will be used to track how many checkers each player has left.
// We will also populate the board with those checkers. Logic as follows...
/************ PSUEDO LOGIC **************
// Personally, I would like black checkers on the bottom, so that means they will be in rows 5-7.
// Rows 0-2 will then contain red checkers.
// Rows 3-4 will be empty
// Rows 5-7 will contain the black checkers
// Loop on row, column
// if square get checker...
// create a checker
// store it in checkers array
// AND place it on board
****************************************/
for (let column = 0; column < 8; column++) {
this.grid[row].push(null);
switch (row) {
// rows 0-2, Adding red checkers to board. Populating checkers array with red checkers.
case 0:
case 2:
column%2 === 1? ( // this selects spaces 1, 3, 5, 7. From red checker player position, space [0,7] is "bottom left square"
redChecker = new Checker('red'), // Create new checker
this.checkers.push(redChecker), // Store it in checker stack
this.grid[row].push(redChecker) // Place it on board.
) : this.grid[row].push(null); // This would be the blank space between each checker.
break;
case 1:
column%2 === 0? ( // this selects spaces 0, 2, 4, 6. From black checker player position, space [7,0] is "bottom left square"
redChecker = new Checker('red'),
this.checkers.push(redChecker),
this.grid[row].push(redChecker)
) : this.grid[row].push(null);
break;
// rows 5-7, Adding black checkers to board. Populating checkers array with black checkers.
case 5:
case 7:
// const blackChecker = new Checker('black');
column%2 === 0? ( // this selects spaces 0, 2, 4, 6. From black checker player position, space [7,0] is "bottom left square"
blackChecker = new Checker('black'),
this.checkers.push(blackChecker),
this.grid[row].push(blackChecker)
) : this.grid[row].push(null);

// column%2 === 0? this.grid[row].push(blackChecker) : this.grid[row].push(null);
// this.checkers.push(blackChecker);
break;
case 6:
// const blackChecker = new Checker('black');
column%2 === 1? ( // this selects spaces 0, 2, 4, 6. From black checker player position, space [7,0] is "bottom left square"
blackChecker = new Checker('black'),
this.checkers.push(blackChecker),
this.grid[row].push(blackChecker)
) : this.grid[row].push(null);
// column%2 === 1? this.grid[row].push(new Checker('black')) : this.grid[row].push(null);
// this.checkers.push(blackChecker);
break;
// rows 3-4, empty
default:
this.grid[row].push(null);
}
// this.grid[row].push(null);
}
}
};
Expand All @@ -42,6 +167,8 @@ function Board() {
} else {
// just push in a blank space
rowOfCheckers.push(' ');
// rowOfCheckers.push(String.fromCharCode( 0x25a0 ));

}
}
// join the rowOfCheckers array to a string, separated by a space
Expand All @@ -54,22 +181,115 @@ function Board() {

// Your code here
}

function Game() {

this.board = new Board();

this.playerTurn; // Used to alternate the players turn. black, red, black, red
this.messageToPlayer = ''; // variable used to store error message to player

this.validEntry = function(source, dest) {
// console.log('in validEntry()'); /** DEBUG **/
if (source.length !==2 || dest.length !== 2) {
this.messageToPlayer = 'you entered an invalid square. Too many indices.';
return false;
} else if ( parseInt(source.charAt(0)) < 0 || 7 < parseInt(source.charAt(0)) || parseInt(source.charAt(1)) < 0 || 7 < parseInt(source.charAt(1)) ) {
this.messageToPlayer = 'you entered an invalid row-column index for source. 0-7 only.';
return false;
} else if ( parseInt(dest.charAt(0)) < 0 || 7 < parseInt(dest.charAt(0)) || parseInt(dest.charAt(1)) < 0 || 7 < parseInt(dest.charAt(1)) ) {
this.messageToPlayer = 'you entered an invalid row-column index for dest. 0-7 only.';
return false;
}
return true;
}

this.validCheckerMove = function(sRow, sCol, dRow, dCol) {
// Checking to make sure source checker belongs the player

// Had to comment out to pass tests.
// if (this.board.grid[sRow][sCol].color !== game.playerTurn) {
// this.messageToPlayer = `You are trying to move your opponent's piece. Please select one of your checkers.`;
// return false;
// }

// Checking to make sure destination square is empty
if (this.board.grid[dRow][dCol]) {
this.messageToPlayer = `Destination is invalid.`;
return false;
}

// c) can only move diagonally forward 1 space if not jumping
// d) can only move diagonally forward 2 spaces if jumping
// add tests

return true;
}

this.moveChecker = (source, dest) => {
// console.log('in moveChecker()'); /** DEBUG **/
if (this.validEntry(source, dest)) {
// console.log('in IF validEntry()'); /** DEBUG **/

// Since I confirmed the person typed in valid input,
// brecking up the indices to make code easier to read.
const sRow = parseInt(source.charAt(0)); // source Row
const sCol = parseInt(source.charAt(1)); // source Column
const dRow = parseInt(dest.charAt(0)); // destination Row
const dCol = parseInt(dest.charAt(1)); // destination Column

if (this.validCheckerMove(sRow, sCol, dRow, dCol)) {
if (Math.abs(dRow - sRow) === 2) { // we have a jump.
// Determining the coordinates for the middle checker being jumped. kRow, kCol will be the kill coordinates
let kRow = dRow - sRow > 0? sRow + 1 : dRow + 1; // locating the middle checker position for the kill.
let kCol = dCol - sCol > 0? sCol + 1 : dCol + 1;
// Testing the color of the jumped checker. If red, remove a checker from the beginning of the checker stack.
// If black, remove from the end of the stack.
// Why you say? Well, when we populated the checker array, we did red first, then black.
this.board.grid[kRow][kCol].color === 'red'? this.board.checkers.shift() : this.board.checkers.pop();
this.board.grid[kRow][kCol] = null;
}
// These two steps will happen for EVERY checker move.
this.board.grid[dRow][dCol] = this.board.grid[sRow][sCol];
this.board.grid[sRow][sCol] = null;

} else { // invalid move. Try again.
return false;
}
} else { // invalid entry. Try again.
// console.log('in ELSE validEntry()'); /** DEBUG **/
return false; // returning false takes program to a "message handler"
}
return true;
};

this.start = function() {
this.board.createGrid();
// Your code here
this.board.createGrid(); // add the pieces to the grid
this.playerTurn = 'black'; // Black goes first. Will use this to toggle player turns.
};

this.win = function() {
return false;
}
}

function getPrompt() {
game.board.viewGrid();
rl.question('which piece?: ', (whichPiece) => {
// console.log(game.board.checkers.length);
rl.question(`${game.playerTurn}, which piece?: `, (whichPiece) => {
rl.question('to where?: ', (toWhere) => {
game.moveChecker(whichPiece, toWhere);
getPrompt();
if (game.moveChecker(whichPiece, toWhere)) { // if the move was successful, keep going. If not, fall to message handler.
if (!game.win()) { // no one has won yet... keep playing.
game.playerTurn === 'red'? game.playerTurn = 'black' : game.playerTurn = 'red';
getPrompt();
} else { // somebody won!
console.log(`${game.playerTurn}... Congratulations!`);
}
} else { // My simple message handler.
console.log(`${game.playerTurn}... ${game.messageToPlayer}`);
getPrompt();
} // if statement for game.moveChecker

});
});
}
Expand All @@ -93,6 +313,7 @@ if (typeof describe === 'function') {
describe('Game.moveChecker()', function () {
it('should move a checker', function () {
assert(!game.board.grid[4][1]);
// console.log(game.board.grid[5][0], game.board.grid[4][1]);
game.moveChecker('50', '41');
assert(game.board.grid[4][1]);
game.moveChecker('21', '30');
Expand Down