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GPU (SceneLayer) Drawing #150
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This reverts commit 8e063e8.
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…incorrect palettes so they lose palette privilege" FFmpeg fucked these up so need to redo them, current version (v7.1) does that correctly This reverts commit e4eaca6.
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(These are using incredibly cursed palettes and are never used outside a 32 bit context so shouldn't be indexed)
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Very nice work! At this rate Release 8 CC will practically be a modern game with a modern architecture 💯 I tried before the tiled drawing was implemented and there were some perf issues due to refinery assault's huge map, so now that that's done I'll try to test this again soon. Only other comment is that the clamp fix should be cherry-picked to another branch, as even though it's a fix it seems to regress crouching behaviour. I'll do that if you don't get to it by the time I do, so don't worry about it too much |
…nch instead This reverts commit c745aef.
TODO:
Split screen unseen layer at seams and screen edgeScaled scenelayer upload[ ] Primitives(will do in followup PR)NOTE: This VERY PROBABLY to DEFINITELY breaks online Multiplayer
General Fixes
GPU Drawing