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Added Activity .ini properties TeamNTechSwitchEnabled, updated property TeamNTech to not safety check for installed mods, as the code actually can not know which mods are installed until after loading. Updated ComboBox code to not display the ComboButton while disabled, and display content at full width when disabled. Updated the ScenarioActivityConfigGUI to respect which faction is default selected and whether the team's faction is editable. Now an activity may specify default factions and lock the important ones.

…ech to not safety check for installed mods, as the code actually can not know which mods are installed until after loading. Updated ComboBox code to not display the ComboButton while disabled, and display content at full width when disabled. Updated the ScenarioActivityConfigGUI to respect which team is selected and whether the team's faction. Now an activity may specify default factions and lock the important ones.
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Nice work! This is some great functionality, especially for upcoming browncoat mission

@Causeless Causeless added this pull request to the merge queue Nov 15, 2024
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@pawnishoovy can we investigate using this to force the enemy to be browncoats in refinery assault?

Merged via the queue into development with commit 744568c Nov 15, 2024
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@Causeless Causeless deleted the activity-tech-defaults branch November 15, 2024 11:36
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3 participants