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Ended up mostly being the Laser Rifle, which had horrible performance due to spawning several hundreds of particles on every active frame. Additionally implemented a bit of optimisation tricks on the Dihelical Cannon and the disintegration effect for easy but relatively slight performance gains.

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Nice!

@Causeless Causeless added this pull request to the merge queue Dec 7, 2024
Merged via the queue into development with commit 0e1d345 Dec 7, 2024
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@Causeless Causeless deleted the optimise-techion-effects branch December 7, 2024 17:52
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3 participants