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Add functions to alter sprite bitmaps on the fly #177
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…ite:GetAllPixelPositions()
…r sprites have been modified so the extras can be deleted on Destroy Added documentation in MOSprite.h Implemented MOSprite:SetPixelIndex() Implemented MOSprite:GetAllVisiblePixelPositions() Fixed GetAllPixelPositions not accounting for sprite offset properly Exposed to Lua as necessary Changed GetAllPixelPositions to have an ignoreIndex and invert bool instead of an ignoreTransparency bool
…itmap manipulation functions sorry i can't remember all the the changes but they're good i promise
…ite:GetAllPixelPositions()
…r sprites have been modified so the extras can be deleted on Destroy Added documentation in MOSprite.h Implemented MOSprite:SetPixelIndex() Implemented MOSprite:GetAllVisiblePixelPositions() Fixed GetAllPixelPositions not accounting for sprite offset properly Exposed to Lua as necessary Changed GetAllPixelPositions to have an ignoreIndex and invert bool instead of an ignoreTransparency bool
…itmap manipulation functions sorry i can't remember all the the changes but they're good i promise
…plementation (not yet applied to anything vanilla)
…plementation (not yet applied to anything vanilla)
Causeless
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Jan 12, 2025
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Looks great!
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Added Lua-accessible bitmap manipulation functions to
MOSprites:Added
MaterialLua functionGetColorIndex(), which returns the color index of the calling material.Fixed
MOSprite:UnRotateOffset()giving the wrong results on HFLipped sprites.Allows modification of MOSprite bitmaps on the fly, which can give neat effects like discolouring and deformation. Surprisingly, doing this DOES modify how MOSR's get hit without any further modifications.