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Fixes yet another pet peeve of mine. When digging ground with the constructor, it way too often leaves singular pixels all over the place that you can't see but then then get randomly stuck on when going around dug terrain.

With this patch, if it fails to find a pixel to dig, it tries to find one again up to 4 more times instead of immediately giving up.

This doesn't make the Constructor stronger at all; in normal digging, it will still cast only a single digging ray. At best it makes it slightly more reliable when digging sparse terrain.

I guess this makes it a little more equivalent to digging tools, which typically knock off singular outstanding pixels by spraying most of what they dig all over the place.

@Causeless Causeless added this pull request to the merge queue Nov 28, 2025
Merged via the queue into cortex-command-community:development with commit bd2418b Nov 28, 2025
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@Architector4 Architector4 deleted the patch-constructor-no-leftovers branch November 28, 2025 21:48
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2 participants