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4 changes: 4 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -171,6 +171,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),

- Conquest activities will once again fall-back to using base dropships and rockets if a random selection of the selected tech's craft can't find one capable of carrying passengers and/or cargo.

- Actor inventory order is now preserved when AI switches weapons.

- Constructors now dig sparse terrain more reliably, mostly preventing stray tiny pixels in dug areas.

- `MovableMan:OpenAllDoors()`, when passed `NOTEAM`, will now open/close doors specifically for `NOTEAM` (instead of all doors).

- MOs now only play the BurstSound of the first Wound they receive in a frame, which not only solves audio spam during e.g. explosions but also preserves intended audio when firing guns with a high ParticleCount at them.
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