Building large-scale visual localization · Gaussian Splatting · XR Streaming · Real-time 3D Systems
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🧠 Vision Algorithm Engineer with a strong mathematical foundation
I focus on building robust, scalable, and production-ready visual computing systems, including:
- 📍 Large-scale VPS / visual localization
- 🌐 Web-based Gaussian Splatting real-time rendering
- 🧊 Ultra-compressed 3DGS pipelines for cross-platform delivery
- 🎮 Unity XR/VR immersive visualization systems
- 📡 Low-latency wireless PCVR streaming
- 🎬 High-performance GPU video pipelines
👉 From research prototype → engineering optimization → real-world deployment
My engineering thinking is deeply driven by mathematics.
🏆 Awards
- 🥇 First Prize — China Undergraduate Mathematical Contest in Modeling (CUMCM; 全国大学生数学建模竞赛)
- 🏅 Outstanding Winner (O Award) — The Mathematical Contest in Modeling (MCM/ICM, USA)
These competitions emphasize:
- mathematical modeling and abstraction
- team-based problem solving over extended timelines
- creative algorithm design and rigorous solution reasoning
These experiences shaped my approach to:
- problem modeling
- algorithm design
- numerical optimization
- system-level reasoning
I believe good algorithms start with good math.
As a vision engineer, I'm comfortable with most mainstream languages and choose tools based on performance and system requirements.
Recently I'm particularly interested in:
- 🥽 VR/AR immersive systems
- 🚀 Real-time 3D rendering
- 📦 Large-scene reconstruction & compression
- ⚡ High-performance graphics pipelines
I will continue open-sourcing more VR/XR related projects. If you have interesting ideas or collaborations — feel free to reach out 🙂
- GitHub: https://github.com/crazyzyz
- Email: 2141891454@qq.com
⭐ Always open to research discussions, technical exchange, and cool VR ideas
