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Configuration
The default configuration looks like
# how to store inventories - FlatFile or Bukkit
Database: FlatFile
#
# msg when player does not have items to recover
YouAreNotDead: The Spirit Healer does not know you.
#
# warning when approaching an altar with anything but bare hands
NoWeapons: Show some respect when approaching the altar.
#
# second warning, first punishment; half food bar
Warn1: The Spirit Healer warned you.
#
# thrid warning, second punishment; half health bar
Warn2: You still don't want to listen?
#
# last warning, third punishment; kick player
Warn3: You annoyed the Spirit Healer.
#
# how to display frags, values: Full, Detailed or Minimal
# (only the first character matters)
FragsDisplay: min
#
# describe of what materials an altar is formed
# You can use Bukkit's material enum, or, data values
Material:
Altar: ENDER_STONE
AltarBase: OBSIDIAN
There are three different formats to display kills/deaths
Displays only aggregated by category
===== Your kills =====
PVP: -1
Aggressive mobs: 5
Neutral mobs: 2
Friendly mobs: 0
Mobs are considered friendly, if they never attack the player even when provoked. Neutral mobs will turn hostile when attacked first. While aggressive mobs actively attack players.
A negative number means, you have been killed more often by this category of opponents than you killed them.
Displays only categories but kills and deaths separately
===== Your kills =====
PVP: 0/1
Aggressive mobs: 7/2
Neutral mobs: 3/1
Friendly mobs: 0/0
Shows every mob separately, distinguishes between kills and deaths
===== Your kills =====
PVP: 0/1
CREEPER: 5/1
SKELETON: 1/1
ZOMBIE: 1/0
WOLF: 3/1
All three examples show exactly the same situation. The player has been killed once by a creeper, a skeleton and a wolf. The player also lost a battle against another player. The player never killed any sheep, cows, etc., but three wolves which are considered neutral.