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There was one unsquashed bug I discovered during testing last time I played. On sloped surfaces, there's an edge case that can result in being out of range, which has to do with the z-height issue. This patch addresses it by making the check take into account z-height, and also by having the RunTo action take into account z-height as well. I also threw in the model_scale factor, just for good measure though I've never seen it ever be anything other than 1.0, but knowing FFXI, there's an edge case somewhere.

Hopefully this squashes the out of range bugs for good.

cyrite and others added 29 commits June 13, 2025 08:41
There was one unsquashed bug I discovered during testing last time I
played. On sloped surfaces, there's an edge case that can result in
being out of range, which has to do with the z-height issue. This patch
addresses it by making the check take into account z-height, and also by
having the RunTo action take into account z-height as well. I also threw
in the model_scale factor, just for good measure though I've never seen
it ever be anything other than 1.0, but knowing FFXI, there's an edge
case somewhere.

Hopefully this squashes the out of range bugs for good.

Signed-off-by: Aldros <aldros147@gmail.com>
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3 participants