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core/play

STIM Game & Software Preservation runtime — run preserved software in deterministic hash-verified STIM bundles.

"Games are the demo. Legacy enterprise is the product."

Module: dappco.re/go/play Spec: docs/RFC.md Depends on: core/app (manifest/boot contract — see docs/RFC.app.md), core/gui (windowing)

Scope

core play runs preserved software inside STIM (Sandboxed Temporal Isolation Module) containers. A STIM bundle is a deterministic, hash-verified, SBOM-tracked archive containing:

  1. The original artefact (ROM, binary, installer)
  2. A runtime engine (emulator core, compatibility layer, or native runner)
  3. A manifest describing inputs, outputs, and verification chain
core play                          # read manifest.yaml from cwd
core play mega-lo-mania            # from games/ parent dir
core play command-and-conquer      # same

Status

Iterative implementation in progress. Current slices cover manifest parsing, deterministic bundle rendering, Shield verification surfaces, catalogue listing, and initial engine adapters.

Licence

EUPL-1.2

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