Folders and files Â
Â
Â
Â
Â
Â
Â
Â
View all files
Repository files navigation
Millington, Ian and Funge, John. 2009. Artificial Intelligence for Games. 2nd ed. Morgan Kaufmann Publishers.
Rabin, Steve. 2013. Game AI Pro . CRC Press.
Rabin, Steve. 2015. Game AI Pro 2 . CRC Press.
Rabin, Steve. 2017. Game AI Pro 3 . CRC Press.
Hierarchical Task Network Planning
Goal-Oriented Action Planning
Dicken, Luke, Dini, Dino and Dave Mark. "Architecture Tricks: Managing Behaviors in Time, Space, and Depth" . AI Summit, Game Developers Conference, 2013.
Lewis, Mike and Mark, Dave. "Building a Better Centaur: AI at Massive Scale" . AI Summit, Game Developers Conference, 2015.
Lewis, Mike. "Winding Road Ahead: Designing Utility AI with Curvature" . AI summit, Game Developers Conference, 2018.
Mark, Dave. 2009. Behavioral Mathematics for Game AI. Charles River Media.
Mark, Dave and Dill, Kevin. "Improving AI Decision Modeling Through Utility Theory" . AI Summit, Game Developers Conference, 2010.
Mark, Dave and Dill, Kevin. "Embracing the Dark Art of Mathematical Modeling in AI" . AI Summit, Game Developers Conference, 2012.
Procedural Content Generation
Sturtevant, Nathan, Smith, Gillian and Togelius, Julian. "Making Things Up: The Power and Peril of PCG" . AI Summit, Game Developers Conference, 2015.
Coleman, Tyler, et al. "PCG Shotgun: 6 Techniques for Leveraging AI in Content Generation" . AI Summit, Game Developers Conference, 2017.
Physically Based Rendering
Olsen, Morten. "The Ultimate Trim: Texturing Techniques of Sunset Overdrive" . Visual Arts, Game Developers Conference, 2015.
Simpson, Tim. 2019. "Planning & Creating Trim Sheets For Games - Trim Texture Tutorial Part 1" . Polygon Academy, YouTube.
Simpson, Tim. 2019. "Sculpting Trim Sheets in ZBrush - Trim Texture Tutorial Part 2" . Polygon Academy, YouTube.
Simpson, Tim. 2019. "Trim Sheets in Substance Painter: Normal Map Baking + Smart Materials - Trim Texture Tutorial Part 3" . Polygon Academy, YouTube.
Simpson, Tim. 2019. "Quick and Easy Trim Sheet UV Mapping Tips -Trim Texture Tutorial Part 4" . Polygon Academy, YouTube.
Salen, Katie and Zimmerman, Eric. 2004. Rules of Play - Game Design Fundamentals. MIT Press.
Burgess, Joel. "Skyrim's Modular Approach to Level Design" . 2013.
Burgess, Joel. "Level Design in a Day: How We Used Iterative Level Design to Ship Skyrim and Fallout 3" . Production, Game Developers Conference, 2014.
Burgess, Joel. "Level Design in a Day: How Modding Made Bethesda Better" . Production, Game Developers Conference, 2015.
Burgess, Joel and Purkeypile, Nathan. "'Fallout 4's' Modular Level Design" . Visual Arts, Game Developers Conference, 2016.
Rogers, Scott. "Everything I Learned About Level Design I Learned from Disneyland" . Game Design, Game Developers Conference, 2009.
Cardona-Rivera, Rogelio and Martens, Chris. "Procedural Narrative Generation" . Game Narrative Summit, Game Developers Conference, 2017.
Kline, Daniel, Mateas, Michael and Short, Emily. "AI and Interactive Storytelling: How We Can Help Each Other" . AI Summit, Game Developers Conference, 2010.
Storybricks. (2012) "Storybricks Alpha Gameplay" . Storybricks, YouTube.
Storybricks. (2014) "Storybricks Engine demo (Vienna Game AI conference)" . Storybricks, YouTube.
Szczepanski, Leszek. "Building Non-linear Narratives in 'Horizon: Zero Dawn'" . Game Narrative Summit, Game Developers Conferance, 2017.
van den Bergen, Gino. 2003. Collision Detection in Interactive 3D Environments . Morgan Kaufmann Publishers.
Ericson, Christer. 2004. Real-Time Collision Detection . Morgan Kaufmann Publishers.
Millington, Ian. 2006. Game Physics Engine Development . Morgan Kaufmann Publishers.
Akenine-Möller, Tomas. 2018. Real-Time Rendering, Fourth Edition . A K Peters/CRC Press.
Engel, Wolfgang. 2018. GPU Pro 360 Guide to Geometry Manipulation . A K Peters/CRC Press.
Engel, Wolfgang. 2018. GPU Pro 360 Guide to Image Space . A K Peters/CRC Press.
Engel, Wolfgang. 2018. GPU Pro 360 Guide to Lighting . A K Peters/CRC Press.
Engel, Wolfgang. 2018. GPU Pro 360 Guide to Rendering . A K Peters/CRC Press.
Engel, Wolfgang. 2018. GPU Pro 360 Guide to Shadows . A K Peters/CRC Press.
Engel, Wolfgang. 2017. GPU Zen: Advanced Rendering Techniques .
Engel, Wolfgang. 2018. GPU Zen 2: Advanced Rendering Techniques .
Zink, Jason. 2011. Practical Rendering and Computation with Direct3D 11 . A K Peters/CRC Press.
About
🎮 Links and references to various game developer resources. Just somewhere to keep these.
Topics
Resources
Stars
Watchers
Forks
You can’t perform that action at this time.