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Add DRLG_L3 bugfix comment
Add enum for dlgresults
_asm.cpp and _render.cpp is still incorrectly encoded
Reference: https://github.com/diasurgical/scalpel/blob/master/psx/_dump_/3/_dump_c_src_/global_0.cpp#L2431 https://github.com/diasurgical/scalpel/blob/master/psx/_dump_/3/_dump_c_src_/diabpsx/source/drlg_l1.cpp#L542 https://github.com/diasurgical/scalpel/blob/master/psx/_dump_/3/_dump_c_src_/diabpsx/source/drlg_l2.cpp#L538 https://github.com/diasurgical/scalpel/blob/master/psx/_dump_/3/_dump_c_src_/diabpsx/source/drlg_l3.cpp#L499 https://github.com/diasurgical/scalpel/blob/master/psx/_dump_/3/_dump_c_src_/diabpsx/source/drlg_l4.cpp#L484
Correct types related to glSeedTbl
Based on @galaxyhaxz code in diasurgical/devilution#1294 (comment) Also, per suggestion of @sskras.
BUGFIX from original Diablo 1 code
Prior to this commit, several keyboard keys would not be translated, as detailed by the following debug message: DUMMY: translate_sdl_key : unknown key: name== sym=0x3D scan=46 mod=0x0 With this commit, all keys on regular US keyboards should be translated correctly.
Should we later notice that there are more keys not being translated, we can refer back to this commit for the remaining SDL key-codes.
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BUGFIX from original Diablo 1 code