Enables learning TypeScript to Lua via the ComputerCraft or OpenComputers Minecraft mods.
Automates bee breeding using the ComputerCraft mod. It integrates with multiple peripherals and systems to handle bee breeding, maintenance, and management. The script performs the following tasks:
- Maintains the advanced mutatron, mutagen producer, and industrial apiary.
- Finds unknown bees using the breeding chart and base bees configuration.
- Creates queens and finishes queens using the advanced mutatron.
- Processes queens in the industrial apiary.
The script runs in a continuous loop, ensuring that all tasks are performed regularly to keep the bee management system running smoothly.
finishQueen()duplicates bees due to gendustry not being in Plethora- Can't export directly to apiary, have to juggle it in a chest beforehand
- Finish list of bees from callstones & other sources (if anyone has a list, I'd appreciate it)
- Add trashing to FinishQueen so it doesn't dupe the princess/drone
- Add using assassin queen (decent bit of work, not much gain - mech user + CC Redstone + transposer + bee-bee gun?)
- Write a drone imprinter -> breeder -> sampler script
- Princess+Drone -> proper Genetic Imprinter (Effect/No-Effect where applicable)
- Send to Industrial Apiary
- Export excess drones into a genetic sampler until we get species & effect (where applicable) samples
- Nameless & Abandoned & Spectral & Phantasmal requires Dragon Egg flower; instead of getting the Dragon Egg, use the assassin bee to terminate the first one
- mad scientist is manual
- Apiary -> engineer + science -> TNT & Lever -> Bee-Bee Gun & Assassin
princess/drone -> gene editor -> breeding template -> industrial apiary -> stack of drones -> sampler | princess & drone -> gene editor -> production template -> production apiaries