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- Game and editor camera - Follow player - Auto switch between cameras - Now have a limitless world
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Caution Review failedThe pull request is closed. ℹ️ Recent review info⚙️ Run configurationConfiguration used: Organization UI Review profile: ASSERTIVE Plan: Pro Run ID: 📒 Files selected for processing (12)
📝 WalkthroughWalkthroughThis PR refactors the scene's camera system from a single Estimated code review effort🎯 3 (Moderate) | ⏱️ ~35 minutes Possibly related PRs
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A quick note as you review this: The pattern here is quite clean—you'll notice the same architectural shift (from single camera to dual-camera state) propagates consistently through the UI tooling and serialization layers. Pay particular attention to the backward-compatibility path in serialization; that's where subtle bugs can hide if legacy saves don't initialise the new camera state fields properly. Also verify that the automatic camera mode switching (when player velocity becomes non-zero) doesn't conflict with manual mode changes made via the Options UI. Good refactoring! ✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Summary by CodeRabbit
New Features
Improvements