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2 changes: 1 addition & 1 deletion content/creator/scene-editor/get-started/about-editor.md
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Expand Up @@ -9,7 +9,7 @@ url: /creator/scene-editor/get-started/overview
aliases:
- /creator/web-editor
- /creator/editor/about-scene-editor
weight: 1
weight: 3
---

The Creator Hub includes a powerful Scene Editor that combines a simple no-code interface with the ability to write code to customize your scenes further.
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Expand Up @@ -13,7 +13,7 @@ aliases:
- /creator/development-guide/installation-guide
- /creator/development-guide/sdk7/installation-guide/
url: /creator/scene-editor/get-started/install
weight: 2
weight: 1
---

<img src="/images/editor/icon-creator-hub.png" alt="Header" width="128"/>
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2 changes: 1 addition & 1 deletion content/creator/scene-editor/get-started/manage-scenes.md
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Expand Up @@ -9,7 +9,7 @@ aliases:
- /builder/manage-scenes/
url: /creator/editor/manage-scenes
url: /creator/scene-editor/get-started/manage
weight: 3
weight: 2
---

Each of your available scenes is shown as a card. Open the card to edit that scene, from there you can preview it or publish it too.
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Expand Up @@ -182,6 +182,26 @@ The content in a Decentraland scene must also avoid spilling onto neighbor parce

Even if the whole geometry of the 3D model fits in your scene, a model might be marked in red if the model's Bounding Box extends beyond the area. If this is the case, you can ignore the warnings, as the entire model will be displayed correctly. Learn more about [Bounding Boxes]({{< ref "/content/creator/3d-modeling/meshes.md#bounding-boxes" >}}).

## Clean up assets

Keep your project tidy by removing assets that are no longer used. Open the **Local Assets** tab at the bottom of the screen and click the brush icon.

<img src="/images/editor/brush-icon.png" width="64"/>

A dialog opens listing all assets in your scene and highlights those not referenced by any item.

<img src="/images/editor/clean-up-assets.png" width="500" />

Select the assets you want to delete using the checkboxes, then click **Remove Selected** to permanently remove them.

Deleting an item from the scene does not remove its files. Imported models, textures, or sounds remain in your project until you clean them up, so review unused assets periodically.


{{< hint warning >}}
**Important:** If your scene contains code that references assets, some in-use assets may appear as unused. This dialog only detects assets referenced by components in the Creator Hub UI. Deleting assets is irreversible—once you click **Remove Selected**, the files are permanently deleted.
{{< /hint >}}


## Scene settings

Click the **Pencil icon** on the top-right of the screen. This opens a series of scene-level properties to edit.
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