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Expand Up @@ -251,7 +251,7 @@ The skin texture is made in grayscale so it allows the render engine to tint the
Important: always preserve the UV mapping for any body part that is exposed by a wearable, like the legs exposed by the shorts or skirts.
{{< /hint >}}

<img src="/images/wearables-and-emotes/creating-wearables/19_skin_uv.png"width="600"/>
<img src="/images/wearables-and-emotes/creating-wearables/19_skin_uv.png" width="600"/>

You can create custom textures for your wearables! However, it’s always best to use a single, very small, texture file for each wearable. Using the default AvatarWearable_MAT texture provided in the example files will guarantee that your wearables are performant!

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