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MOTIONRUN is a university group project designed to run with the ART DTrack system to offer a kinematic gameplay experience with the help of Unity game engine. For ease of demonstration gameplay videos are included in the folder and Keyboard controlls are added to the game itself. I was responsible of providing the Sound effects and their integration, implementing the steering behaviour of Pixxie and it's attack, implementing all the Collusion and Trigger effects in the game, including the Highscore System. designing the project poster. I also helped in implementation of player input and in various other scripts.

AI_CODE folder consists of some of the classes I wrote as a part of the AI for Games course. Sadly I do not own the rights to Vektoria game engine to share the executable file.

DRAWING_MODELLING Folder is where you can find my pencil drawing portfolio, along with some Blender models and concept drawings for my ongoing team project.

MOCAP Folder contains the exported mp4 files from our mocap team project in university. It is a small film rendered in Unreal. We recorded three movement sequences: idle swinging, lifting a bottle from the ground, drinking from a bottle. Idle swinging and drinking from a bottle sequences were used in the project. I was responsible for supervising the motion capture itself using the software Motive Body, clean up of the motion capture data in Blender export of motion capture data from Blender in Unreal.

Spatial energy distribution in a harmonic oscillator and the golden section http://www.naun.org/main/NAUN/mechanics/2016/a742003-028.pdf

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