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An attempt to create a plugin to support gameplay in Elite Dangerous.

Warning! I’m not a professional programmer. But I sometimes code for fun, in my own way.

Alpha version 0.3

What has been done:

In File/Settings:

  • Ability to change colors in the list under the BGS tab

Systems:

  • Creating system groups
  • Detecting the system the player is currently in
  • Saving systems to a local database

BGS:

  • Currently only loads factions in the system and displays them in a list
  • Three colors are defined (high, low, faction):
    • high (red) – for factions/systems with influence over 60%
    • low (purple) – for factions/systems with influence below 40%
    • faction (greenish) – for the player's faction/system
  • All data is updated when a jump to a system is completed
  • Double-clicking an item in the list copies the system/faction name to the clipboard

Constructions:

  • Selecting a system containing construction objects (grouping objects)
  • Selecting an object and market for preview
  • Every docking at an object updates the materials list on that object (if it's saved)
  • Docking at an unsaved object allows preview without saving
  • To add a market (Station or FleetCarrier), you need to enter the market in the game
  • Option to show only missing materials on an object

Markets:

  • Adding and removing markets from the local database
  • Viewing goods in markets and in the ship's cargo
  • Option to search for goods in saved markets

To be done in the future:

  • Code refactoring
  • Fixing known bugs
  • Online mode to enable sharing data about objects and systems
    • Every CMDR's docking at an object updates the list for others who have that object in their plugin
    • Notepad and the ability to share notes with other CMDRs
    • Sending alerts to other CMDRs to help, e.g., stabilize influence in a system

The plugin may contain bugs. Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

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