A fast-paced, physics-driven mini-game where two rams battle it out in a stylized arena. Built in Unity with modular systems and polished visuals, this project explores playful combat mechanics and expressive animation.
- Two rams charge, dodge, and collide in a dynamic arena.
- Players control timing and direction to outmaneuver their opponent.
- Visual and audio feedback enhance the impact of each hit.
- Designed for short, replayable sessions with escalating tension.
- Engine: Unity (URP)
- Platform: PC (Windows build)
- Programming: C# (Modular scripts, coroutine-based animation)
- Assets: Custom icons, UI panels
Assets/ProjectResources/Scripts: Modular game logic and player controlsAssets/ProjectResources/UI: Custom UI elements and onboarding promptsAssets/ProjectResources/Prefabs: Reusable components for rams