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7 changes: 7 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
# bedrock-vue-barcode-scanner ChangeLog

## 1.5.0 - 2025-04-dd

### Added
- Add a parallel scan attempt using the HSP (hue, saturation,
"perceived brightness") color model when scanning for barcodes in a video
frame.

## 1.4.0 - 2025-04-03

### Changed
Expand Down
37 changes: 35 additions & 2 deletions lib/barcodes.js
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,12 @@ export function detectBarcodes({barcodeDetector, video, signal} = {}) {

async function _detect({barcodeDetector, video, signal, resolve, reject}) {
try {
// detect barcodes in the current video frame
const barcodes = await barcodeDetector.detect(video);
// try both default barcode detection and detection w/an HSP color model
const [result1, result2] = await Promise.all([
barcodeDetector.detect(video),
_detectWithHspLuminance({barcodeDetector, video})
]);
const barcodes = result1.concat(result2);
if(barcodes.length > 0) {
return resolve(barcodes);
}
Expand All @@ -27,3 +31,32 @@ async function _detect({barcodeDetector, video, signal, resolve, reject}) {
reject(error);
}
}

async function _detectWithHspLuminance({barcodeDetector, video}) {
// grab image from video and update it using HSP luminance values
const canvas = document.createElement('canvas');
const width = video.videoWidth;
const height = video.videoHeight;
canvas.width = width;
canvas.height = height;
canvas.style = `width: ${width}px; height: ${height}px`;
const ctx = canvas.getContext('2d');
ctx.drawImage(video, 0, 0);
const imageData = ctx.getImageData(0, 0, width, height);
const {data} = imageData;
for(let i = 0; i < data.length; i += 4) {
const luminance = _hspLuminance(
data[i], data[i + 1], data[i + 2]);
data[i] = data[i + 1] = data[i + 2] = luminance;
}

// try to detect barcode in image data
return barcodeDetector.detect(imageData);
}

// HSP = hue, saturation, and "perceived brightness" -- a potential improvement
// over HSL (L = "lightness") and HSV (V = "value")
// see: https://alienryderflex.com/hsp.html
function _hspLuminance(r, g, b) {
return Math.sqrt(0.299 * r * r + 0.587 * g * g + 0.114 * b * b);
}