fix character controller is_grounded #711
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ThierryBerger merged 1 commit intodimforge:masterfrom Aug 9, 2024
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tested in windows and linux though, + character controller example no longer glimpses red, + still passes tests
sebcrozet
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Aug 9, 2024
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It would be interesting to know why 1.1 didn’t work here, but let’s merge this as a stopgap solution. Thanks!
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@sebcrozet My behaviour analysis, with a capsule moving on a flat ground (character controller example) It's frustrating that I can´t find why the capsule ends up being too high, but I'll give up on further analysis for now... https://docs.google.com/presentation/d/1Uc9HEgNH0H3Mf9zvaiuNFCdopPnl50QVsyTkjxdK4po/edit?usp=sharing |
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1.1has been kept since the creation of the character controller.Some numbers
offset is
CharacterLength::Relative(0.01), then the height of theCharacterControllerin the exampple is0.3, resulting in an exxaggerated offset (for aabb computation) of0.0033. The nudge factor being0.0001shouldn´t impact that, but we're still in small numbers game. I think overshooting a bit won´t hurt much, especially if it fixesis_groundedreliability.TODO?
I think I can make a test about ground prediction (make a character walking on a trimesh for some time, verify it's always grounded), but I fear this test might not always catch such bug.
Alternatives
We can consider exposing this offset multiplier, or the whole AABB used.