maybe i should actually write something here so i don't look like a total waste of time (that's what this is for)
features
- Fire Emblem Heroes:
- extensive and expandable model for the entire Fire Emblem Heroes game
- hero, skill, and refine data
- hero constructor (apply skills, assets/flaws, merges, dragonflowers, etc. to generate their prospective stats)
- unit comparisons (5* lv40 only, 4/15/20)
- specialized tools for various STEM subjects:
- math (basic calculations, function minima, matrices)
- chemistry (element factsheets, chemical equation balancing, molar mass, periodic table trends)
- physics (rudimentary object-oriented physics models; non-user facing)
- unit converter: convert quantities from one unit to the other
- units are combinable (kg-m^2/s^2 and ft-lb are valid, derived from their base units)
- customizable: custom units can be registered in terms of preexisting units with their own name, symbol, and scale
- why are those red idk what's going on
- other basic discord bot crap
- roll
- chances (percentage "chance" version of roll)
- games (tic-tac-toe, flow)
TIL you need to add multiple returns
planned
- Fire Emblem Heroes:
- turn expandable model into complete model
- persistent barracks with mechanically accurate and interactable units
- accurate gameplay
- replicated game AI (since i wouldn't have many people to play with)
- license so that i don't get struck down
- STEM:
- custom unit persistence (maybe with some per-server stuff)
- redox reactions
- better chemistry utils in general
- more advanced math, maybe interact with some already well-developed api rather than doing really crumby stuff on my own
- a whole host of other stuff