Releases: drunderscore/CastingEssentialsNext
Releases · drunderscore/CastingEssentialsNext
Release 11
Changes
- Fixed kills being missing from KDA on the target ID
Release 10
Release 10 Candidate 1
Release 9
This release is identical to Release 9 Candidate 1.
Changes
- Update
sdk2013andvgui_controls.libto fix crashes- See TF2 SDK for details: ValveSoftware/source-sdk-2013@1eba26f
Release 9 Candidate 1
This update fixes compatibility which was broken by the 12 May 2025 update.
Changes
- Update
sdk2013andvgui_controls.libto fix crashes- See TF2 SDK for details: ValveSoftware/source-sdk-2013@1eba26f
Release 8
This release is identical to Release 8 Candidate 1.
Changes
- Update a signature to fix a few modules.
- Update
sdk2013with some new interfaces and layout.
Release 8 Candidate 1
This update fixes compatibility which was broken by the February 18, 2025 update.
Changes
- Update a signature to fix a few modules.
- Update
sdk2013with some new interfaces and layout.
Release 7
Changes
- Fix crash when using
ce_autocamera_reload_configwithout loading a map. - Fix and re-introduce console filtering via
ce_consoletools_filter_enabled. - Fix crash associated with 100-player demos.
Release 6
Changes
- Simplify some SrcTV+ detection code
- This fixes a (rare) crash if the STV player was not in the first player slot.
- Fix compilation with MSVC from Visual Studio 2022
- This is now used by the CI, which is directly used by our releases.
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.
Release 5
Additions
- Added K/A/D stats variables to the target ID and player panels
Changes
- Reverted removal of
ImageProgressBarcontrol- Fixes those HUDs that utilize this control
Known Issues
- Console filtering is non-functional, and is intentionally disabled to prevent console text corruption.