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Releases: eman225511/Auto-Playtime-Roblox-Rivals

V3

27 Sep 20:46

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Full Changelog: v2...V3

Update

10 Sep 20:45

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  • Script now automatically detects when the gun selection screen appears (e.g., at round start or respawn) and clicks all four weapon slots (Primary, Secondary, Melee, Utility) in sequence.
  • Improved reliability: Weapon detection now retries several times for each slot to handle game transitions and loading.
  • Movement (A → D) is performed after all weapons are clicked, ensuring continuous activity even if the gun screen is not visible.
  • Faster and more efficient weapon cycling and movement.
  • Status messages now clearly indicate when the gun screen is detected and how many weapons were clicked per round.
  • No manual weapon selection required; script cycles through all weapons automatically.

update

02 Sep 01:34

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Remove gun time check for key press actions

Eliminated the conditional check on last_gun_time before pressing A and D keys in AutoAnyGun and AutoGNade classes, ensuring the keys are always pressed. Also slightly lowered image recognition confidence for userGun.png and GNade.png. Updated userGun.png asset.

Auto Playtime Update BUGFIX and more

08 Jun 07:17

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Bug Fix

  • fixed the EXE not sending inputs

Added

  • Auto Respawn

Full Changelog: V1...update

V1 Compiled to EXE

01 Jun 20:41

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