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6 changes: 3 additions & 3 deletions aquarians/aqua_turn_1.md
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---
title: "Aquarian: Runde 1"
date: 2024-03-17
date: 2023-10-15
---
# Turn 1

## Location Discovery:

![Map turn 1](./map1.png "Map turn 1")

Region name is Sygirfal, 2 swamps around and 4 oceans.
We will be able to send boats in 4 directions!

![Map turn 1](./map1.png "Map turn 1")

Starting on a wooded plain, surrounded by 2 swamps and the ocean.
Resources: 500 wood, 100 saplings, 51 horses, 4004 peasants.
General starting allocation: 2500 silvers, 4 stones, 10 wood.
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8 changes: 4 additions & 4 deletions aquarians/aqua_turn_2.md
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---
title: "Aquarians: Runde 2"
date: 2024-03-24
date: 2023-10-17
---
# Turn 2

First boat sent
All mages are T1

![Map turn 2](./map2.png "Map turn 2")

Everything went as planned except for one entertainer unit that didn't leave the boat. I forgot the LEAVE order!
No major consequences, it's an opportunity that will need to be exploited.
No visits from potential neighbors.
No coasts on the horizon.



The turn is simple, we have no more silvers to spend:
Everyone who can brings back money, the boat explores, we start building the second boat. The future captain learns entertain, it can always be useful.

## Mages

ALL mages will cast a spell to earn money.
In Gwryrrd it's Cattle Healing
ATTENTION: Make sure to get into the habit of setting the spell level. Otherwise it's a cast at the mage's level.
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5 changes: 4 additions & 1 deletion aquarians/aqua_turn_3.md
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---
title: "Aquarians: Runde 3"
date: 2024-03-31
date: 2023-10-20
---

# Turn 3

0ne mage reached level 2!
Started building a second ship

![Map turn 3](./map3.png "Map turn 3")

No visits from potential neighbors.
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4 changes: 3 additions & 1 deletion aquarians/aqua_turn_4.md
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---
title: "Aquarians: Runde 4"
date: 2024-04-07
date: 2023-10-23
---
# Turn 4
--------

**We found a new island!**

![Map turn 4](./map4.png "Map turn 4")

- No visits from potential neighbors.
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14 changes: 9 additions & 5 deletions aquarians/aqua_turn_5.md
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---
title: "Aquarians: Runde 5"
date: 2024-04-14
date: 2023-10-26
---
# Turn 5
--------

No visits from potential neighbors.
**Discovery of close neighbors!**
**Meeting with a tribe from the new island!**

![Map turn 5](./map5.png "Map turn 5")
**Found close neighbors!**
**Encountered a tribe from the new island!**
Second boat sent
First messages sent and received

![Map turn 5](./map5.png "Map turn 5")

No visits from potential neighbors.

*Diplomatic messages are in communication*

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33 changes: 33 additions & 0 deletions aquarians/aqua_turn_6.md
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---
title: "Aquarians: Runde 6"
date: 2023-10-29
---
# Turn 6 (29/10 4/11)
--------
A third boat is launched!
Not enough wood to build a new boat.

![Map turn 6](./map6.png "Map turn 6")

No visits from potential neighbors.
No coasts on the horizon!

## Sygirfal
470 silver on Sygirfal
We will spend 400 to recruit 5 new entertainers.
Hammon (4qmp) reached level 3, we will take advantage to teach entertainment to the new ones and to level 1 entertainers.
The LEARN AUTO skill order for the teacher and students, allows leaving the program to optimize the LEARN and TEACH of the skill.

Not having enough wood anymore, Ugarit (4qmj) learns to make carts.
Zimrida (hha6) waits for a second horse and entertainment. The 2 horses will allow him to pull the Halfling's cart if he entrusts it to us.
Plus we'll be a bit tight on silver, so an extra entertainer isn't bad.

The boats explore, those who can bring back money do so.

## Diplomacy
Nothing special, and just like in real life, I don't have much time, so I neglect maintaining relations and set that aside.
As it turns out, I'll miss a message about a collaboration proposal, which will have consequences.

## Magellan
New tip : how to distinguish between what you can actually see and all the regions what you discovered.
In Magellan Right click on the Map then Renderer / Region Renderer / Enable fog of war
31 changes: 31 additions & 0 deletions aquarians/aqua_turn_7.md
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---
title: "Aquarians: Runde 7"
date: 2023-11-04
---
# Turn 7
--------

ATTENTION: Your faction will no longer be protected against attacks.
First Groups

![Map turn 7](./map7.png "Map turn 7")

No visits from potential neighbors.
No coasts on the horizon!

This turn nothing special: Bodmelqart (4qmc) our first sailor reached Level 5. He learned while sailing :).

## Actions
330 silver on Sygirfal
Entertainers reached level 2, that's good! Next week we should earn more silver!
We will recruit:
1 mason to make 2 tradeposts. No visiting neighbor so we'll manage alone.
1 additional forestry
Zimrida (hha6) leaves for the halfling, we give him travel silver.
While waiting for enough wood, Ugarit (4qmj) learns entertainment.
The boats explore, those who can bring back silver do so.

## GROUPS
I like creating groups to facilitate temporary or longer agreements. This avoids certain problems with poorly configured HELP later.
Be cautious with groups. They inherit their parent's configuration. If you modify the parent (for example, your basic HELP settings), existing groups will NOT be automatically updated.
In Magellan, you can view all your groups and their configuration under Faction Stats.
51 changes: 51 additions & 0 deletions aquarians/aqua_turn_8.md
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---
title: "Aquarians: Runde 8"
date: 2023-11-08
---
# Turn 8
--------

**Found a new close neighbor!**
This is the first turn where we can be attacked or robbed (assaulted)!
No coasts on the horizon but the firewall!
**Crisis situation with neighbors**

![Map turn 8](./map8.png "Map turn 8")

No visits from potential neighbors.

## The Firewall
The crew of the Gin Fizzzz (p1n2) refuses to travel to firewall (4, 15).
Eressea is divided into multiple zones, commonly referred to as worlds.
These zones are separated by borders.
"Firewalls" typically serve as borders.
Firewalls can't be crossed.

## Topares:

Meeting 2 neighbors, "Halbe Linge" and "Trolle, einige Steine tragend".
Both could work together.
Sending a message to the troll. Interesting partner for an Aquarian (mining, quarrying, construction and solid front line)!

## Actions
Zimrida (hha6) continues towards Vesolsinmul.
Bodmelqart (4qmc) will follow the firewall a bit.
Baldo (4qmk) will get closer to the north island coasts.
Aqhat (t3zs) will go back up to our island.

## Sygirfal
720 silver on Sygirfal
We recruit a captain and start a new boat
The rest of the money is kept for next week.

## Diplomacy
That week I send my orders early, I have little time and I receive late a warning from the Halfling!
He accuses me of hiding, that means moving with a stealthy unit (or in Hide faction)
He writes to me with copy to the troll and another tribe. That doesn't smell good! Does he want to make others believe I'm a spy?
I must absolutely defend myself quickly or it will become complicated!
Is there another faction trying to hide by pretending to be me? (a demon?)
I check well on the region if I don't see anything and if by chance I wouldn't have made an error.
None. No stealth. Is(are) he(they) looking for a pretext to harm me?
Anyway I can't do more, I can no longer modify my orders, the turn is launched in less than 4 hours and I don't have access to my computer or internet.
It's my fault. I should have taken time to communicate more with him and not taken a friendly first contact for granted. If this goes badly, it will be my fault.
When meeting a potential ally you really need to establish strong and regular contact.
51 changes: 51 additions & 0 deletions aquarians/aqua_turn_9.md
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---
title: "Aquarians: Runde 9"
date: 2023-11-12
---
# Turn 9
--------

**Encountered a new close neighbor!**
**Encountered 2 tribe from the new island!**

![Map turn 9](./map9.png "Map turn 9")

No visits from neighbors.

## Vesolsinmul
Meeting "Schnurrender Haufen Glück", a cat tribe. This is the faction that was in copy. So here are the 3 who seem to work together.
Halbe Linge brings out its first weapons but hasn't traded yet.
The region is guarded so no recruitment possible.
Hardcore to go (hc2g) has a potion, might be a mage.
No buildings.
Schnurrender Haufen Glück: I only see one unit, but it's a cat. Having no perception here, I don't see much.

## Gogan Ror
Meeting a dwarf from "Odins Hammer" at the human's.

## Rucebigil
Arrival in a new faction's region, "Apostel Belars"
The region is guarded so no recruitment possible and no entertainment from the ship.
The human has an ambassador there (or more?).
The Apostel Belars are only 14 visible, and with 1-person units. Could be the demon. In any case it looks like it.
Beltira (7v3o) has a potion, mage?

## Sygirfal
Ahirom (4qmi) reaches level 2, Nora (4qmh) who fumbles (no money earned).
Mason level 0, need to reach T1 to start the tradepost.
A Forestry T2!
The boat will be finished this week and can leave. The Captain enters with an entertainer and leaves to explore the East.
We recruit a new rider, to transport stone to make a tradepost in a swamp.
And 10 entertainers. As I don't have much time to spend on my orders this week, I don't optimize and make a group of 10

## Exploration
The boats explore and map the islands.
To the north I will go to the glacier, to recover a dwarf.
Around my island, I want to avoid landing on a region, because I risk being attacked and having my boat stolen. So I sail offshore.

## Diplomacy
- First contact with "Apostel Belars"
- First contact with "Odins Hammer": He is attacked by the insect and accepts my rescue proposal. He sends me a map of his island.
- Anbeter des Großen Baums: some regular exchanges to talk about this and that then the meeting. But this week he tells me about the presence of an elf and warns me against the insect living to the east.
- With the 3 tribes on my island: I defend myself, I'm not hiding. I tell them. On their side they acknowledge their mistake and apologize. I learn that together they are the "West Coast Party". I attempt to join their alliance.
But I must now be cautious, it might just be a ruse.
21 changes: 15 additions & 6 deletions aquarians/diplomatie_1_9.md
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---
title: "Aquarians: Exchanges turns 5 to 9"
date: 2024-04-15
date: 2023-10-27
---

# DIPLOMACY LOG
Expand Down Expand Up @@ -274,6 +274,9 @@ Zimrida, Pferdemensch und Großer Landvermesser

**No response but 2 days later I received a threat message!**

---
The whole turn is devoted to attempting to resolve the crisis with the eastern islanders.
Trolle and Ling.
---

**From Halbe Linge, copied to Trolle, einige Steine tragend and Schnurrender Haufen Glück:**
Expand Down Expand Up @@ -306,14 +309,14 @@ Ling
Bonjour Ling,

Nous sommes désolé de ne pas avoir répondu à votre message plus tôt
mes les messagers sont rares actuellement.
mais les messagers sont rares actuellement.

Nous ne nous cachons pas de vous. Notre cavalier, Zimrida (hha6),
n'est pas déguisé et ne se cache nullement. Nous n'avons pas d'autres
ressortissants ailleurs en votre présence.

Je pensais que votre proposition de dons de produits de luxe était une
inviation à venir dans votre belle region et j'ai donc dompté quelques
invitation à venir dans votre belle region et j'ai donc dompté quelques
chevaux pour y répondre et me mettre à votre disposition.

Il convient donc à votre guise de définir nos possibles relations futures.
Expand Down Expand Up @@ -449,7 +452,11 @@ Ling
---

## TURN 9

---
Through the following messages I try to work things out and strengthen relations with the WTC.
Theodor, Cat tribe and Ling.
On the other island, I met a dwarf, Odins Hammer, and a demon, Apostel Belars.
---
### My Response to Ling

**French:**
Expand Down Expand Up @@ -624,8 +631,9 @@ Zimrida, Pferdemensch und Großer Landvermesser
```

---
### Odins Hammer

### Encounter with Dwarf Tribe - Northern Island, Odins Hammer
#### Encounter with Dwarf Tribe - Northern Island, Odins Hammer

**Our Message:**

Expand Down Expand Up @@ -888,8 +896,9 @@ I can be on **Gogan Ror** in 2 weeks but it seems riskier.


---
### Apostel Belars

### Message 3 - Premier contact avec les Apostel Belars
#### Message 3 - Premier contact avec les Apostel Belars

---

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4 changes: 2 additions & 2 deletions aquarians/introduction.md
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---
title: "Aquarians: Introduction"
date: 2024-03-10
date: 2023-10-01
---

# Aquarian Tutorial - Introduction
Expand Down Expand Up @@ -34,7 +34,7 @@ They must not give away their maps and their contacts - it's their currency of s

Magic is powerful in the world of Eressea.

They have no penalty in magic, and the choice of their school is important. It will determine their ability to defend themselves quickly or their usefulness in an alliance long-term.
Aquarians have no penalty in magic, and the choice of their school is important. It will determine their ability to defend themselves quickly or their usefulness in an alliance long-term.

The Gwyrrd school gives navigation advantages from level 4 and provides combat spells at level 3 (between 3 and 9 turns of Learn).

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2 changes: 2 additions & 0 deletions howto/README.md
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# Contribute to eressea/tutorial
Quick tutorial to explain how to submit your tuto notes
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