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This source tree contains a proof-of-concept to determine whether I could use boost python and py++ to create python bindings for OpenSceneGraph. The answer turns out to be yes, it's quite doable---and probably easier than using swig (a la osgswig). Unfortunately, it would *still* be quite a time-consuming task, so I doubt I'll be able to finish it unless someone pays me to. Keeping this code around as how-to for the next time I need to bind a large C++ code base.
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