Releases: exkludera-cssharp/blockmaker
Releases · exkludera-cssharp/blockmaker
update 0.2.5
- added touch hooks
- added "AllowEntities" setting for teleports
- fixed gravity block
- fixed some target/player data in commands & build idk
- removed trigger entities
- updated cs# version & code
update 0.2.4
- added
CS2TraceRay& removed old trace code - added velocity boost for players exiting teleports (set value
0to disable) - fixed beams around block not following properly
- fixed auto-save running when 0 players on the server
- fixed a bug where dead players could trigger blocks (redie/ghost plugin)
- removed
FixVectorLeaksubmodule & added to project instead
fixes/updates due to recent cs2 updates:
- blocks & teleports not activating on touch
FindPickerEntityfunction- player view offset when managing blocks
- signatures & offsets
update 0.2.3
- added light styles
- added barrier block
- added FixVectorLeak to project
- updated CS2MenuManager to version 1.0.32 & fixed a bug with properties menu
- moved bunch of stuff again

update 0.2.2
- added block locked check on all settings/features except properties
- added command to lock all blocks
- changed speedboost default properties (added duration which acts like a 2nd value for height)
- changed invincible block to ignore if player is already invincible
- fixed copy block printing wrong data
- fixed changing block effect recreating block with your settings instead of block data
- cleaned up project & moved a bunch of stuff😂
update 0.2.1
update 0.2.0
- updated CS2MenuManager version to 1.0.28
- fixed issue where player could trigger block at round start (spawned at 0 0 0 then teleported)
- fixed nofalldamage not working with top only (smol mistake)
update 0.1.9
plugin now only uses CS2MenuManager by schwarper for menus
also requires minimum version 310 of cs#
- added CS2MenuManager API
- added information to block properties (name of builder & time of creation)
- changed emitsound to cs# api and removed signature
- moved menu option lock block to properties
- moved reset all properties command to admin commands instead of builder (had permission check already)
- fixed snapping to work with all sizes
- fixed ontop property to work with all rotations
- removed MenuManagerCS2 & CS2ScreenMenuAPI
update 0.1.8
- added
snap value(spaces the block for that value between target when snapping) - added
{VALUE}for custom blocks - added beams around block edges when grabbing block
- updated snapping to work for all rotations & more accurate/get less stuck
- updated menu to cycle through
size&teamsettings instead of new menu - updated config structure 💀
- removed
Chat,HTML,WASDmenu options and default is nowMenuManager - fixed initial grab distance issue where block would teleport a couple of units further every grab
- fixed auto-save timer being killed on clearing blocks/lists
update 0.1.7
- added "custom blocks" where you can add own title, model and what command it triggers (properties work too or uses default)
- added
gamedata/BlockMaker.jsonfor signatures and offsets - added optional menu type
MenuManager, testing for now but might fully swap later - added check on grenade blocks if player has one before giving (avoid dropping on ground)
- added soundevent for fire effect
- added player model render for invincibility (indicator for other players)
- added default properties for gun blocks (cooldown and value = ammo)
- added command
css_resetpropertiesto reset ALL placed blocks (to adjust if u have changed default values etc) - changed soundevents name to include prefix
bm_& changed damage sound - changed stealth to use transmit instead of render:skull:
- removed unnecessary calls to create vectors (building still has a ton, but gameplay has zero)
- removed trampoline cooldown to allow players to use them above head (keep ontop in mind)
- fixed auto-save timer running even if buildmode is off
- fixed damage/slap not calculating properly when maxhealth above 100
update 0.1.6
- added activation message for stealth, gravity, speed, invincibility & camouflage
- changed
ColorScreendurations to match block property & added to camouflage block - changed config prefix to match chasemod 😄
- fixed block triggers only working for 1 player at a time (please give us real touch hooking 😭)
- fixed death block not working if player respawned
- fixed player block cooldowns not fully clearing on death
- fixed issue where default properties on created block did not use properties file data
- reverted "fixed default properties not applying when all values are 0" 💀

