Skip to content

Releases: exkludera-cssharp/blockmaker

update 0.2.5

09 Mar 16:05

Choose a tag to compare

update 0.2.5 Pre-release
Pre-release
  • added touch hooks
  • added "AllowEntities" setting for teleports
  • fixed gravity block
  • fixed some target/player data in commands & build idk
  • removed trigger entities
  • updated cs# version & code

update 0.2.4

20 Sep 01:11

Choose a tag to compare

update 0.2.4 Pre-release
Pre-release
  • added CS2TraceRay & removed old trace code
  • added velocity boost for players exiting teleports (set value 0 to disable)
  • fixed beams around block not following properly
  • fixed auto-save running when 0 players on the server
  • fixed a bug where dead players could trigger blocks (redie/ghost plugin)
  • removed FixVectorLeak submodule & added to project instead

fixes/updates due to recent cs2 updates:

  • blocks & teleports not activating on touch
  • FindPickerEntity function
  • player view offset when managing blocks
  • signatures & offsets

update 0.2.3

22 May 22:46

Choose a tag to compare

update 0.2.3 Pre-release
Pre-release
  • added light styles
  • added barrier block
  • added FixVectorLeak to project
  • updated CS2MenuManager to version 1.0.32 & fixed a bug with properties menu
  • moved bunch of stuff again :trollface:

update 0.2.2

09 May 03:06

Choose a tag to compare

update 0.2.2 Pre-release
Pre-release
  • added block locked check on all settings/features except properties
  • added command to lock all blocks
  • changed speedboost default properties (added duration which acts like a 2nd value for height)
  • changed invincible block to ignore if player is already invincible
  • fixed copy block printing wrong data
  • fixed changing block effect recreating block with your settings instead of block data
  • cleaned up project & moved a bunch of stuff😂

update 0.2.1

07 May 13:02

Choose a tag to compare

update 0.2.1 Pre-release
Pre-release
  • added lights (spawn & move light_dynamic entity)
  • added block effects (particle saved to block)
  • moved Teleport to own section in menu (not listed in block type anymore)
  • changed OnTop to select the highest face up as "active"
  • fixed OnTop for Pole blocks

image
image

update 0.2.0

05 Apr 21:36

Choose a tag to compare

update 0.2.0 Pre-release
Pre-release
  • updated CS2MenuManager version to 1.0.28
  • fixed issue where player could trigger block at round start (spawned at 0 0 0 then teleported)
  • fixed nofalldamage not working with top only (smol mistake)

update 0.1.9

28 Mar 18:50

Choose a tag to compare

update 0.1.9 Pre-release
Pre-release

plugin now only uses CS2MenuManager by schwarper for menus
also requires minimum version 310 of cs#

  • added CS2MenuManager API
  • added information to block properties (name of builder & time of creation)
  • changed emitsound to cs# api and removed signature
  • moved menu option lock block to properties
  • moved reset all properties command to admin commands instead of builder (had permission check already)
  • fixed snapping to work with all sizes
  • fixed ontop property to work with all rotations
  • removed MenuManagerCS2 & CS2ScreenMenuAPI

update 0.1.8

11 Mar 17:35

Choose a tag to compare

update 0.1.8 Pre-release
Pre-release
  • added snap value (spaces the block for that value between target when snapping)
  • added {VALUE} for custom blocks
  • added beams around block edges when grabbing block
  • updated snapping to work for all rotations & more accurate/get less stuck
  • updated menu to cycle through size & team settings instead of new menu
  • updated config structure 💀
  • removed Chat, HTML, WASD menu options and default is now MenuManager
  • fixed initial grab distance issue where block would teleport a couple of units further every grab
  • fixed auto-save timer being killed on clearing blocks/lists

update 0.1.7

06 Mar 21:37

Choose a tag to compare

update 0.1.7 Pre-release
Pre-release
  • added "custom blocks" where you can add own title, model and what command it triggers (properties work too or uses default)
  • added gamedata/BlockMaker.json for signatures and offsets
  • added optional menu type MenuManager, testing for now but might fully swap later
  • added check on grenade blocks if player has one before giving (avoid dropping on ground)
  • added soundevent for fire effect
  • added player model render for invincibility (indicator for other players)
  • added default properties for gun blocks (cooldown and value = ammo)
  • added command css_resetproperties to reset ALL placed blocks (to adjust if u have changed default values etc)
  • changed soundevents name to include prefix bm_ & changed damage sound
  • changed stealth to use transmit instead of render:skull:
  • removed unnecessary calls to create vectors (building still has a ton, but gameplay has zero)
  • removed trampoline cooldown to allow players to use them above head (keep ontop in mind)
  • fixed auto-save timer running even if buildmode is off
  • fixed damage/slap not calculating properly when maxhealth above 100

update 0.1.6

27 Feb 18:18

Choose a tag to compare

update 0.1.6 Pre-release
Pre-release
  • added activation message for stealth, gravity, speed, invincibility & camouflage
  • changed ColorScreen durations to match block property & added to camouflage block
  • changed config prefix to match chasemod 😄
  • fixed block triggers only working for 1 player at a time (please give us real touch hooking 😭)
  • fixed death block not working if player respawned
  • fixed player block cooldowns not fully clearing on death
  • fixed issue where default properties on created block did not use properties file data
  • reverted "fixed default properties not applying when all values are 0" 💀