Closed
Conversation
…13#5005) Per title. Nothing special, just a little cleanup.
…hiptest-ss13#5007) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request resprites three old hairs, and adds one new one, longbun. its just bun with bangs.  ## Why It's Good For The Game hair resprites good ## Changelog :cl: add: resprites spiky ponytail, long emo, bunhead3, and adds long bun /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds cargo pants. They're recolorable.   ## Why It's Good For The Game Waiter more indie sprites please ## Changelog :cl: add: cargo pants to the game /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> yeah the attachment list for Scarborough shouldn't be inside another list. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Fixes are good ## Changelog :cl: fix: Mil cobra rail slots for real /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## Changelog :cl: fix: refa-li recipe fixed /:cl:
…st-ss13#5008) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Science legion corpses can no longer randomly spawn posibrains. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Random ghost spawns are something we're moving away from. ## Changelog :cl: del: Legion posibrain loot. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request last few 516 compats that arent directly related to tgui from shiptest-ss13#4574 none of these should do anything really. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog Nothing player facing <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
shiptest-ss13#4892 (comment) Just one tiny thing wasn't commented out. Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
…shiptest-ss13#5021) ## About The Pull Request Replaces the ghost HUD "re-enter corpse" icon with a randomly generated Sarathi (thanks autowiki!), and also updates the pAI icon with the Shiptest sprites.   ## Why It's Good For The Game I REALLY HATE CLOWNS!!! Also the sprite literally gives me a migraine whenever i look at it and when i opened it in aseprite the first thing I was subjected to was  ## Changelog :cl: del: Vestigal clownsprite in Ghost HUD /:cl:
…s13#4970) ## Changelog :cl: add: you can now find certain tecetian foods at randomgen gardens. /:cl:
…est-ss13#5020) ## About The Pull Request slightly adjusted some drinkening names to include whats actually in them so you dont need to buy the bottle and look at the description left some unchanged because i thought their obvious to tell what was in them just by the name (notably Sauvignon and the Creme bottles) ## Why It's Good For The Game guess what Kadi Witka reserve or Triple Horned is without knowing it / memorizing the sprite beforehand ## Changelog :cl: fix: Fixed Drinkening Names to (more or less) include the Reagent name within /:cl:
## About The Pull Request i discovered this is a real reagent ## Changelog :cl: add: teceti foods now come with protein fix: chicken meat now has its old sprite /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> Old tendril loot shouldnt be randomly spawning ## Changelog :cl: del: Rods of asclepius can no longer randomly spawn in jungles /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…13#5029) ## About The Pull Request 25 to 30 and 1 to 0.5 ## Why It's Good For The Game .44's advantage it would've gotten with AP was pretty much entirely lost by low volume of fire and damage compared to similar cartridges. This has resulted in .44 guns being fairly uninteresting outside of one revolver and rarely used (notably most problematic with the M20 Auto Elite) Reduces the recoil on the Auto Elite as well, as between that and .44 no Vanguard I've seen has ever used it (and I only point them out because I have never once seen the civilian version Ever that was not wielded myself the very first round it was tested because it was given to me for free) Testing Data: (Original) - Average Seven to Crit on Ramzi with Basic Vest (accounting for unarmoured limbs) - Average Seven to Crit on Rusted Red - Average Eleven to Crit on Rusted Elite - Ten to Crit on Bulletproof (accounting for unarmoured limbs) (New) - Average Six to Crit on Ramzi with Basic Vest (accounting for unarmoured limbs) - Average Six to Crit on Rusted Red - Average Nine to Crit on Rusted Elite - Average Eight to Crit on Bulletproof (accounting for unarmoured limbs) ## Changelog :cl: balance: Increased .44's damage and reduced recoil on the M20 Auto Elite /:cl:
## About The Pull Request Hoodies now have minor cold protection. ## Why It's Good For The Game It's what they do. ## Changelog :cl: fix: Hoodies are now warm /:cl:
…shiptest-ss13#5035) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Corrects the only instance of mob/usr in a proc line across the entire database. Corrects Open Dream OD2000 Error from most recent Open Dream Build <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Linter Pass is Good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
the woods  ## Changelog :cl: add: the woods /:cl: --------- Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes how drilling works. Drills now spawn "seismic disturbances" that spawn the monsters. They stay in place for the duration of the "wave". After a certain amount of waves you get a short break that is EXPLICITLY NOTIFIED   ## Changelog :cl: add: Drills now spawn a spawner, which in turn spawns the monsters. It's an innovative system really. fix: ACTUALLY FIXED DRILL TURF PLACEMENT THIS TIME /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request resprites ponytail with the sprite on the bottom, and adds two new ponytails, ponytail over eye and ponytail simple. <img width="515" height="402" alt="image" src="https://github.com/user-attachments/assets/e93e9710-4f3b-4ccc-b05a-7d20803c83fa" /> ## Why It's Good For The Game give me more hairs or give me death ## Changelog :cl: add: resprites ponytail, adds ponytail simple, ponytail over eye /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request resprites pews to be from after the pharoahs curse era <img width="1067" height="412" alt="image" src="https://github.com/user-attachments/assets/e6a7eb02-a22d-4fa6-bc66-856806e0bbe9" /> ## Why It's Good For The Game hidden sauna buff ## Changelog :cl: add: resprites pews /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request tgstation/tgstation#61183 and tgstation/tgstation#59474 (only the setting) Instead of obj integrity and other obj_ intergity procs, most behavior is now handled on the atom layer. Integrity is now also handled by a setting meaning we can reliably hook a signal onto integrity changes. (could be useful for damage overlays or similar) renames some limb integ and SM integ stuff so they dont overlap with updated proc names. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I want to move the damage_deflection var up to atoms so i can make walls reflect like windows do. I didnt want to snowflake more code so i did the sensible thing and moved the required behavior up to where i can use it.. Im not going to do it in this pr tho because walls have a fair bit of snow flake code related to integrity i want to tackle in its own pr. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog Nothing player facing <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com> Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
## About The Pull Request gel causes bones to heal slowly but it wasn't starting the process to actually do that ## Changelog :cl: fix: bone gel on its own now causes bone breaks to heal /:cl:
## About The Pull Request the silenced cobras are cooler than machine pistol ## Changelog :cl: balance: replace cirrus rattlesnakes with cobras /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Brings back the changes from PR shiptest-ss13#4943 since PR shiptest-ss13#4886 overwrote them. Reintroduces the Cthonian revamp. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It was never meant to removed/replaced initially so, it's back! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Brings back the Cthonian revamp /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: DIB-DOG <DaneOfThieves@gmail.com> Co-authored-by: Changelogs <action@github.com>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request - Coffee Machines no longer give invisible spirited coffee creamer packages. - Also corrects the Chocolate Sprinkles pack as it had the same error. - Coffee Bags ordered via Cargo once again contain coffee beans. - Coffee Bags ordered via Cargo are dried before being shipped. - The check that Premium Coffee Machines performed for Dried/Undried Beans was reversed when the beans were inside a bag. This has been corrected. ## Why It's Good For The Game Ordering a premium coffee set and not getting any coffee beans is bad. Invisible sprites are bad. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Coffee Creamer Packages have sprites. fix: Chocolate Sprinkles have sprites. fix: Coffee is being placed inside the coffee bags, and its already dried. fix: Premium Coffee Machine correctly understand dried and undried beans inside the coffee bag. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reimplements functionality for outpost market blockades that was removed at some point(?). Controlled by the `supply_blocked` variable on the outpost's market. <img width="571" height="203" alt="image" src="https://github.com/user-attachments/assets/d725b64b-6ac9-4638-a11b-540e294f2f04" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Re-adds missing functionality for admins to disable purchasing things from the outpost during events. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Market blockades now work again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request - Moves some lightswitches to be in more accessible places - Adds a windoor to the cargo bay/waiting room - Removes some uneccesary crate shelvers - Moves some objects slightly that were blocking APCs visually - Fills in some empty tables in the bridge and cryo room - Fixes faxes being PGF fax machines , for some reason <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Lightswitches aren't in weird places anymore, harder to ruin the atmos in the cargo bay, ship has radios now other than the ones you spawn with <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: minor Atira-class QoL tweaks /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Why It's Good For The Game
Changelog
🆑
add: Added new things
add: Added more things
del: Removed old things
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl: