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An example of the map generation algorithm for "The Tower of Druaga"

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An example of the map generation algorithm for "The Tower of Druaga"
「ドルアーガの塔」マップ生成アルゴリズムの例

$ make
$ ./todmap --ac 1 --fc 1
$ ./todmap --progress --ac 1 --fc 1
$ ./todmap --ac `seq 1 60`
$ ./todmap --fc `seq 1 60`

Usage: todmap [options]... <floor number>...

Option Description
-a, --ac Generated in the arcade version
-f, --fc Generated in the FC (NES) version
-p, --progress Show progress
-P, --no-progress Don't show progress
<floor number> Floor number (1-60)

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An example of the map generation algorithm for "The Tower of Druaga"

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