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Update Xcode setup in iOS deployment workflow #516
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WalkthroughUpdates iOS deployment documentation to use a GitHub Action for Xcode setup, relocate the iOS platform download command, and add a specific file permission fix for usymtool. Other steps remain unchanged. Changes
Sequence Diagram(s)Estimated code review effort🎯 2 (Simple) | ⏱️ ~10 minutes Possibly related PRs
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Visit the preview URL for this PR (updated for commit 79d20b8): https://game-ci-5559f--pr516-davidmfinol-patch-4-nsshgwb7.web.app (expires Thu, 04 Sep 2025 01:55:59 GMT) 🔥 via Firebase Hosting GitHub Action 🌎 Sign: 1f0574f15f83e11bfc148eae8646486a6d0e078b |
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Actionable comments posted: 0
🧹 Nitpick comments (1)
docs/03-github/06-deployment/ios.mdx (1)
485-485
: Add safe shell options so the step fails fast if the download fails.
xcodebuild -downloadPlatform iOS
is the right workaround for the “iOS XX is not installed” error seen on macOS 15 images; addset -euo pipefail
at the top of this run block to avoid continuing after a partial/failed download. (github.com, developer.apple.com)run: | + set -euo pipefail xcodebuild -downloadPlatform iOS
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🔇 Additional comments (1)
docs/03-github/06-deployment/ios.mdx (1)
463-466
: Good switch to setup-xcode; consider clarifying pinning strategy.Pinning Xcode 16.4 is appropriate given current macos-latest defaults and the macOS 15 image state. To help readers adapt when runner images change, add a brief inline comment about why it’s pinned and that
latest-stable
is an alternative. (github.com)Apply this inline doc tweak:
- name: Select Xcode uses: maxim-lobanov/setup-xcode@v1 with: + # Pin to a known-good version due to recent runner image changes; update as needed. + # Alternatively, use 'latest-stable' if you prefer auto-tracking. xcode-version: '16.4'
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