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Previously, the 'stats' interface just used HWCPipe to interrogate performance counters from the device. HWCPipe is not widely supported, so this really only worked for Arm devices. This change allows multiple 'StatsProviders' to be used. Each provider can supply all, some, or none of the requested counters depending on its capabilities. Any counters not supplied by one provider will be requested of the next in the list until one is found, or we run out of providers. So, CPU counters can come from HWCPipe for example, whilst GPU counters come from Vulkan's extension which has been added as another provider. The StatsProvider defines an abstract interface that is implemented by the concrete providers. The parameters used for graphing the statistics have moved from the GUI classes into the StatsProvider also. This allows providers to modify the names, units and scaling of counters where these differ from the default values.
Simplifies code in device
Based on private feedback from Zandro, I've moved the construction of the stats object into the base VulkanSamples class which leaves individual samples to just request the samples they would like. The active_frame_index is no longer passed to update_stats() or the command_buffer_begun/ended() methods. It is fetched internally by the providers that require it.
size_t -> uint32_t
…d then used some lines below in the call to stats->request_stats
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I actually think the WaitIdle sample is wrong, It should be overriding prepare_render_context() and then this wouldn't be required. I'll take a look. |
gary-sweet
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* logic_op_dynamic_state sample (#1) * Fix readme comment (#2) * Fix validation layers errors (KhronosGroup#3) * Fixes after review (KhronosGroup#4)
gary-sweet
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* Implement patch control points sample (#2) Co-authored-by: Karina Murawko-Wiśniewska <karina.murawko-wisniewska@mobica.com> * Code format fix in patch_control_points.h According to Clang format checker updated code format * Added colors depending on the level of tesselation and rotated objects (KhronosGroup#3) * Updating the sample as commented in the review Image of sample updated Camera position updated Tessellation enabled after running sample Updated dynamically_tessellation and statically_tessellation names Asset updated * Code format fix According to Clang format checker updated code format * Updating the sample according to Andreas suggestions Readme update gui_settings.tess name update ubo_tess.tessellation name update shaders update * Updating the sample according to Andreas suggestions Updated typos Corrected errors with types --------- Co-authored-by: Karina Murawko-Wiśniewska <karina.murawko-wisniewska@mobica.com> Co-authored-by: Patryk-Jastrzebski-Mobica <127733949+Patryk-Jastrzebski-Mobica@users.noreply.github.com>
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Description
Added a fix for a crash in the Wait Idle sample: render_context is reset in WaitIdle::prepare and then used some lines below in the call to stats->request_stats, tested in Windows and Android.
Fixes (no issue submitted)
General Checklist:
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Sample Checklist
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