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Documenting the difference in quaternion representation between MuJoCo and Drake #11

@akhilsathuluri

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@akhilsathuluri

API differences need to be noted when converting rotations between the simulator and the controller. For example,

  • MuJoCo API uses an [x, y, z, w] quaternion representation as shown here
  • Whereas, Drake uses the [w, x, y, z] ordering as described here

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