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Notes
gbusto edited this page Oct 11, 2019
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A page with useful notes to keep in mind.
When setting the isPaused variables, scene.realPaused MUST be set prior to any isPaused variable. This was to fix a bug that was addressed in pull request #646.
When I switched phones from the 8 plus to the 11 pro, the ground's variable height was higher than it was on the 8 plus. This put my saved origin point below the ground which made it impossible to play in the classic game mode. Keep in mind the that the user can switch phones any time and if their saved data is backed up and ported over, any view variables need to account for the fact that things can change.