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Releases: geomtech/Mod-UniverseGate

v1.0.24

25 Feb 17:53

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Full Changelog: v1.0.23...v1.0.24

Changelog

Added

  • Added a full DNA extraction workflow with the new DNA Extractor item, including a timed extraction process, target validation, and crystal cost requirements.
  • Added DNA sample items that store entity identity, optional custom name, and rechargeable usage tracking.
  • Added Mob Cloner and Mob Cloner Controller machines, including menus/screens, crafting recipes, loot tables, textures, blockstates, and item/block models.
  • Added a Dark Energy Generator UI (menu + screen) with live fuel/buffer/network status.
  • Added a HUD overlay that displays real-time DNA extraction progress while aiming at a valid target.
  • Added a portal pursuit tracker so nearby mobs pursuing a player can continue pursuit through portal transitions.

Changed

  • Upgraded energy monitor synchronization and UI to 64-bit values to avoid overflow on large networks.
  • Updated energy network aggregation to count both condensers and ZPC reservoirs in shared capacity snapshots.
  • Extended standard and dark-energy conduit connectivity to support mob cloning machines.
  • Updated item models for fluid pipes and dark-energy conduits to use dedicated inventory display models.
  • Updated the mobile portal controller item model/texture mapping.
  • Expanded English/French localization with new GUI labels, messages, and tooltips for cloning and dark-energy workflows.

Fixed

  • Fixed portal traversal stability by forcing outbound chunk loading during active/open states and for a grace period after player passage.
  • Fixed one-way/blocked traversal edge cases so destination contact can keep linked portal state synchronized.
  • Fixed pursuit continuity by restoring mob target behavior after teleport and preventing tracked mobs from natural despawn during pursuit windows.
  • Restricted DNA anvil enchant behavior to allow only Unbreaking-compatible outcomes.

v1.0.23

23 Feb 22:44

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Full Changelog: v1.0.22...v1.0.23

v1.0.22

19 Feb 21:06

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Full Changelog: v1.0.21...v1.0.22

New Features

ZPC Power System

  • Added ZPC (Zero Point Condensate) - an ultra-high-capacity energy module (40 billion EU)
  • Added ZPC Interface Controller block - accepts up to 3 ZPCs and feeds power into connected energy conduits
  • ZPCs integrate into the energy network alongside condensers, solar panels, and parabolas
  • New GUI showing charge percentage, modules installed, energy output, and network status
  • ZPCs can be ejected with sneak + right-click

Mobile Portal Controller

  • Added Portal Mobile Keyboard - a handheld item that can dial nearby portals
  • Works within 8 blocks of a portal core
  • Opens the familiar portal dialing interface on use

Loot & World Generation

  • ZPCs can now be found in Minecraft chests worldwide (0.35% chance)
  • Guaranteed ZPC in Ancient City chests when first opened
  • ZPCs can also drop from Rift Cube generators

Improvements

Network Improvements

  • Improved controller access resolution for portal networks (supports natural, fixed, and mobile keyboards)
  • Better conduit scanning and energy source prioritization

Bug Fixes

  • Fixed portal teleportation to preserve Ender Pearl momentum
  • Fixed natural keyboard detection in portal vicinity
  • Fixed portal axis resolution in connection handling
  • Fixed server tick timing in portal core
  • Fixed Kelo Log loot table (now always drops)
  • Fixed Rift Refiner recipe (now uses iron ingots instead of white purpur)

Translations

  • Added English and French translations for all new content

v1.0.21

19 Feb 09:21

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Full Changelog: v1.0.20...v1.0.21

v1.0.20

19 Feb 07:22

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Full Changelog: v1.0.19...v1.0.20

Added

  • New Combustion Generator machine with full content support:
    • block, block entity, menu, screen, recipe, loot table, models, textures, and tags.
  • New Natural Portal Controller variant with full block/entity/menu integration.
  • Automatic Overworld village portal generation with persistent processed-village tracking.
  • New fluid pipe transport system:
    • ticking pipe block entity logic and in-world fluid rendering.
  • New portal connection error packet with direct controller UI feedback.
  • New tooltip registration system for mod content.

Changed

  • Portal opening now uses a dynamic EU cost model (instead of a fixed cost):
    • base cost starts at 1200 EU and scales with destination context.
  • Portal destination UI now displays per-destination open costs and lock/free states.
  • Rift Refiner now outputs internal Dark Matter fluid and auto-distributes it to connected systems.
  • Dark energy production/distribution flow was reworked for better machine-to-portal integration.
  • Client bootstrap now registers new menus, fluid render handlers, block entity renderers, and tooltip hooks.

Fixed / Improved

  • Improved portal registry reliability:
    • stale entry pruning, portal ID mismatch handling, and better persistence sync.
  • Better dark-dimension routing/target resolution during dialing.
  • Correct Dark Matter bucket item resolution in fluid code.
  • Updated block tool requirements and mineable tags for new machine blocks.

Localization, Visuals, and Docs

  • Expanded EN/FR localization for blocks, menus, GUI labels, costs, and tooltips.
  • Updated multiple machine and item textures (energy, fluid, and related assets).
  • README updated to describe the new dynamic portal opening cost behavior.

v1.0.18

15 Feb 23:29

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Full Changelog: v1.0.17...v1.0.18

v1.0.17

15 Feb 22:55

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Full Changelog: v1.0.16...v1.0.17

v1.0.16

15 Feb 20:41

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Full Changelog: v1.0.15...v1.0.16

v1.0.15

15 Feb 18:53

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Full Changelog: v1.0.14...v1.0.15

v1.0.14

15 Feb 00:51

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Full Changelog: v1.0.13...v1.0.14