Releases: geomtech/Mod-UniverseGate
Releases · geomtech/Mod-UniverseGate
v1.0.24
Full Changelog: v1.0.23...v1.0.24
Changelog
Added
- Added a full DNA extraction workflow with the new DNA Extractor item, including a timed extraction process, target validation, and crystal cost requirements.
- Added DNA sample items that store entity identity, optional custom name, and rechargeable usage tracking.
- Added Mob Cloner and Mob Cloner Controller machines, including menus/screens, crafting recipes, loot tables, textures, blockstates, and item/block models.
- Added a Dark Energy Generator UI (menu + screen) with live fuel/buffer/network status.
- Added a HUD overlay that displays real-time DNA extraction progress while aiming at a valid target.
- Added a portal pursuit tracker so nearby mobs pursuing a player can continue pursuit through portal transitions.
Changed
- Upgraded energy monitor synchronization and UI to 64-bit values to avoid overflow on large networks.
- Updated energy network aggregation to count both condensers and ZPC reservoirs in shared capacity snapshots.
- Extended standard and dark-energy conduit connectivity to support mob cloning machines.
- Updated item models for fluid pipes and dark-energy conduits to use dedicated inventory display models.
- Updated the mobile portal controller item model/texture mapping.
- Expanded English/French localization with new GUI labels, messages, and tooltips for cloning and dark-energy workflows.
Fixed
- Fixed portal traversal stability by forcing outbound chunk loading during active/open states and for a grace period after player passage.
- Fixed one-way/blocked traversal edge cases so destination contact can keep linked portal state synchronized.
- Fixed pursuit continuity by restoring mob target behavior after teleport and preventing tracked mobs from natural despawn during pursuit windows.
- Restricted DNA anvil enchant behavior to allow only Unbreaking-compatible outcomes.
v1.0.23
Full Changelog: v1.0.22...v1.0.23
v1.0.22
Full Changelog: v1.0.21...v1.0.22
New Features
ZPC Power System
- Added ZPC (Zero Point Condensate) - an ultra-high-capacity energy module (40 billion EU)
- Added ZPC Interface Controller block - accepts up to 3 ZPCs and feeds power into connected energy conduits
- ZPCs integrate into the energy network alongside condensers, solar panels, and parabolas
- New GUI showing charge percentage, modules installed, energy output, and network status
- ZPCs can be ejected with sneak + right-click
Mobile Portal Controller
- Added Portal Mobile Keyboard - a handheld item that can dial nearby portals
- Works within 8 blocks of a portal core
- Opens the familiar portal dialing interface on use
Loot & World Generation
- ZPCs can now be found in Minecraft chests worldwide (0.35% chance)
- Guaranteed ZPC in Ancient City chests when first opened
- ZPCs can also drop from Rift Cube generators
Improvements
Network Improvements
- Improved controller access resolution for portal networks (supports natural, fixed, and mobile keyboards)
- Better conduit scanning and energy source prioritization
Bug Fixes
- Fixed portal teleportation to preserve Ender Pearl momentum
- Fixed natural keyboard detection in portal vicinity
- Fixed portal axis resolution in connection handling
- Fixed server tick timing in portal core
- Fixed Kelo Log loot table (now always drops)
- Fixed Rift Refiner recipe (now uses iron ingots instead of white purpur)
Translations
- Added English and French translations for all new content
v1.0.21
Full Changelog: v1.0.20...v1.0.21
v1.0.20
Full Changelog: v1.0.19...v1.0.20
Added
- New Combustion Generator machine with full content support:
- block, block entity, menu, screen, recipe, loot table, models, textures, and tags.
- New Natural Portal Controller variant with full block/entity/menu integration.
- Automatic Overworld village portal generation with persistent processed-village tracking.
- New fluid pipe transport system:
- ticking pipe block entity logic and in-world fluid rendering.
- New portal connection error packet with direct controller UI feedback.
- New tooltip registration system for mod content.
Changed
- Portal opening now uses a dynamic EU cost model (instead of a fixed cost):
- base cost starts at 1200 EU and scales with destination context.
- Portal destination UI now displays per-destination open costs and lock/free states.
- Rift Refiner now outputs internal Dark Matter fluid and auto-distributes it to connected systems.
- Dark energy production/distribution flow was reworked for better machine-to-portal integration.
- Client bootstrap now registers new menus, fluid render handlers, block entity renderers, and tooltip hooks.
Fixed / Improved
- Improved portal registry reliability:
- stale entry pruning, portal ID mismatch handling, and better persistence sync.
- Better dark-dimension routing/target resolution during dialing.
- Correct Dark Matter bucket item resolution in fluid code.
- Updated block tool requirements and mineable tags for new machine blocks.
Localization, Visuals, and Docs
- Expanded EN/FR localization for blocks, menus, GUI labels, costs, and tooltips.
- Updated multiple machine and item textures (energy, fluid, and related assets).
- README updated to describe the new dynamic portal opening cost behavior.
v1.0.18
Full Changelog: v1.0.17...v1.0.18
v1.0.17
Full Changelog: v1.0.16...v1.0.17
v1.0.16
Full Changelog: v1.0.15...v1.0.16
v1.0.15
Full Changelog: v1.0.14...v1.0.15
v1.0.14
Full Changelog: v1.0.13...v1.0.14